I will start with. Now. Alright! This is the monthly General Meeting of being recorded.
Say it again!
Say it again. Okay, this is the monthly General Meeting. Slew St. Louis, Linux.
Users group. The date is Wednesday, June the fourteenth, 2023.
Our basic tutorial session tonight is being done by Eric Trinkle, who is talking to us about cyborg a ergonometric keyboard design.
So a ergonometric keyboard design. So with that, I'm going to turn it over to Eric.
Awesome. Yeah, thanks very much. We got that echo again.
Really, yeah, it's back.
Awesome. Yeah, thanks very much. Oh, we got that echo again.
Oh, maybe gone now. Nice, alright great. Well, yeah, thanks a lot.
To everybody, and and thanks especially to Sean, for inviting me. I am not in St.
Louis, but I do use Linux, so at least I fit in sort of halfway here.
So yeah, I'll just jump right into going over sort of ergonomic keyboards and designing them.
And how I got into this, and like I was mentioning before, you know, this can be more of a conversation.
If you guys are particularly interested in anything, you know, happy to take it on tangents, or whatever there is a Youtube video of this talk already published.
So, if we don't get the stuff in time, or whatever we, you can always take a look at that as well.
So yeah, little bit about me. So like I was just mentioning before we started with the recording.
And
I did biomedical engineering in college, and I worked in for a little bit for about 4 years after college, and I just sort of was having a lot of issues from all the typing.
And also at that point I was doing a lot of like lab work and pipetting and other sort of repetitive stuff, and I'm just, I'm just always looking at ways to optimize.
You know everything in my life so it's trying to sort of get around this.
Neck and shoulder pain. I got into ergonomic keyboards, and then eventually sort of decided to do that.
Pursue starting a company sort of share that passion with other people.
So I guess before we could talk about, you know, an ergonomic keyboard, we sort of want to figure out what is a traditional keyboard, and why?
Why is it the way that it is? And why is it not ergonomic?
So traditional keyboards were made for typewriters, which had all these mechanical arms going back from the keys back to the paper, and basically in order to make sure that those arms didn't collide with each other the most efficient design was just to stagger everything side to
side and this is how you can see from 1878.
This is a patent drawing, showing something very similar to what most people still use today.
And again, it's just sort of these arms. That's the reason that we made this this layout.
And specifically the order of the the letters was made a lot of people might say it was made to slow people down, but but really it was made to prevent jamming of the arms.
So separating common combinations like T and H.
And th e you know things like that, having them not too close to each other would prevent those arms from jamming.
When you hit those 2 keys quickly. So this really, actually helps type is of the time to type faster because their typewriter wouldn't jam as much.
But now we don't have to worry about that, because it's all just electrical.
There's no mechanical components really other than the switches where you get the tactile of feedback.
So, however, people's muscle, memory, and you know, just you know, industrial, you know.
Standards basically just the fact that everybody could already use this style.
A keyboard is why, it's persisted for as long as it has.
But one of the things is now that you know people have been more and more jobs have been moving to the computer.
And people are just spending more and more time on the computer.
More people are still starting to have issues like, you know, you might have heard of emacs, Pinky, or like other different types of things, carpal tunnel is the sort of big one, but obviously you know how to use it.
And it's cheap, so that's the great reason to get a normal keyboard.
But of course, then, you have all these issues that could come up like with actual getting, physical pain, and also just not being as productive, especially if you're doing programming a lot of the commonly used, symbols like slash and brackets and numbers symbols and all that stuff, are not
really, you know, optimized, they're sort of out of the way, because really it was developed originally to just type English and and these keyboards are pretty much set.
What it says on the key cap is what it's gonna do when it goes to the computer but with some of the more advanced keywords these days, you can program Macros and different functions in to control the function of every single key you have on your keyboard which is really a really
helpful, for you know, optimizing your workflow.
Yeah. Hmm, yeah.
Quick question on the history of the original keyboard to Cordy.
It really was developed with the English language in mind? Or were other European or other nations, languages influential in its design?
On!
As far as I know, it was designed with Cory, and sorry with English in mind, and if you look over and like France, they use a layout called Azeri, which is sort of similar, but things are moved over in Germany.
They use one called Court Z, so the German language basically never.
There's like 5 words that have a letter Y in them.
So the Y is like down here what the Z is, and the Z.
Is up here cause they just don't use y so yeah, there's definitely some variation but a lot of them are are very similar to this.
But with some adaptations to make it more friendly to that language but I'm not really certain if it was specifically developed for English, but it it's certainly, you know.
There are now alternative layouts that are more optimized for other languages.
Yeah, I wanted to try. Oh, there's a couple of layouts that are much faster I've never gotten around to trying.
I'd like to do it sometime.
Yeah, yeah, like, it's Borak or Coal.
Mac, those are, yeah. A lot of people find. Actually, when you if you're gonna try that one sort of nice sort of muscle memory trick is to try switching to a different type of keyboard as well.
So, for instance, if if you switch to ergonomic split keyboard, you know, that's gonna already be a learning curve.
But if you then, you know, mentally separate that. Okay, when I'm using the ergonomic split keyboard, that's where I'm using coal, Mac.
And if when I'm back on the cordy keyboard, I'm using Querie, you know, I'm back on the traditional keyboard, I'm using query, and it can be sort of easier to to partition that in your mind and learn the new layout.
Yeah, I'm trying to think what was the original keyboard that the inventor of the typewriter came up with.
It wasn't Cordie, it was.
Right? Yeah. I think the first one was literally just alphabetical.
I don't have a citation for that, but I think I read somewhere that it was basically just Abcd across the whole thing.
Oh, that's horrible!
And then people realize, yeah, people realize that wasn't so good.
And at least somebody decided Cordy was the best at that point.
And moved on.
I think Cordy came about because any competent typist given the mechanism of the day any competent typeists could completely overrun that mechanism.
Right.
Hold on!
And so they came up with 30 as a way to it was just a freaking, awkward keyboard, and it's purpose was to keep you from jamming the keys.
Yeah, yeah, definitely, yeah, yeah, which you know, that's a non issue today, you know, you can easily the keyboard handle.
Oh, yeah.
You know it's it can send at least, you know a thousand keys per second.
Right, so you know, you're you don't have to really worry about the human being.
No!
The speed limit factor here.
It's so weird. There's no number one key on this picture like, were they using like a lowercase L or something instead, or.
Use, deny.
Yeah, it's on the Wikipedia page.
I forget exactly why they did that. But yeah, I think they were using something else for one.
Yeah, I can remember old typewriters when I was in high school they didn't have a number one key.
Huh, yeah.
Oh, that's true! That must have been a long time ago.
Use the opt you're on it. Die, boy!
Actually this?
And the thing was for a 2. It came out II the 3 was I.
Yes.
I!
Yeah, you know what's funny is the Roman numerals.
Uhhuh. This was the with the chisel for the, for the stone instead of paper.
Huh!
They use that for writing stuff down they didn't use that when they were calculating like when they were doing the slopes for their aqueducts and things which are as good as we can do them today with lasers and computers and stuff they could do it they duplicate
it all that, but they didn't use Roman numeral.
They had a something, hey? Calculating machines. It wasn't exactly an abacus, but it was something that general nature and I've always wondered how in the world did you calculate slopes was freaking Roman numerals. Well, you didn't.
Yeah, just for show.
Well!
They may just roll the ball down a hill and watch what it did, and determine.
From that.
Yeah.
That's a calculator.
It was a little handheld thing that has, and it had slots where they moved.
These little stones up on the show, and I think I'd pointed that out to you, Steve, last year, sometime.
I remember that.
And if you it was in in the history of mathematics, had a reference to it.
Yeah.
And it and it. It was palm size, and it had a whole bunch of these different slots, and they moved these stones up and down, and kind of it was kind of like an advocacy, but it was a Roman version of it, and.
If they use the original Bomar brain.
Could be.
Who?
That was one of the first handheld calculators.
Boar, boomer.
Yeah.
Moving right along.
Cool. Yeah, so, yeah, not blah. Blah, blah, yeah. All that stuff.
Yep, so I'm just gonna go over a couple of the, you know.
Possible, Rsi's, or, you know, comments that you can get repetitive strain injury, just sort of moving from the keyboard up to the human.
So in the hand, and the rest 2 of the big ones that can come about is carpal tunnel syndrome, which I'm sure everybody's heard of, and the carpal tunnel.
Basically so these smaller bones, these sort of round bones down here.
They're the carpel bones, and then there's a ligament that goes over the, and that forms a tunnel through which all the tendons and nerves and blood vessels and stuff like that they all pass through, and if you are having your risk and like an awkward angle or something like that, and
like constantly doing the same thing you're basically rubbing these ropes across some rock.
And it's not really so great. So then they can start to fray and start to get inflamed, and then press against the nerves.
You can lose feeling in your hand. It can just be really painful to do to continue doing the work that you're trying to do.
And that's sort of a common theme with a lot of these repetitive strain injuries is just basically you're rubbing some tendons too many times in in the same place in sort of an awkward position that's just increasing. How much friction.
They're getting another one. That's that's been more common in recent years.
With the admin of smartphones. Especially is Deskvain Tenosynthesis, which is sort of a similar concept.
But down in the base of your thumb you have tendons going there too, and all the 2 thumb texting that people do on their smartphones can really aggregate this as well as even some ergonomic keyboards that that make a lot of extra use of the phone so that's something
that's sort of consider when you're trying to make ergonomic keyboard is, how do we not like overdo it with the phone?
Because you can actually, you know, call some other issues. If you try to load stuff off of the pinky and onto the phone or stuff like that.
So you have to keep it all in balance.
And then moving up into the.
I think I mentally phased out what was the first issue.
Some French got it. Yeah. So this one is also often called Texas.
I was thinking the d corn webinar, the Dequober name often called Tech.
Say that again. It kind of broke up.
Somebody.
Texas thumb for gamers.
Texas, text, okay, yeah, so it's basically coming whole lot of the sort of pinching moment, especially if you're doing.
Yeah. So it's basically coming from a lot of the sort of pinching motion, especially if you're doing touching side and men pension, which is basically exactly what you're doing next thing with 2 thumbs up.
I don't mention which is basically exactly. And and the first issue you were talking about then was different.
I was thinking that the first issue was what was the first issue.
So it's the carpal top over on the left, and then bigger Van is basically.
So it's the Carpleton thicker manches.
Okay, was serious like, that's like.
It's like Texas and gamers. Okay?
And the day the like that's like medical mean for it, I mean, there's also, like the colloquially old name Texas, the Texas and Gamers.
So the decorvin is, is not just a a subset or a specific version of Carpel Tunnel.
No, no, it's a subset of hand and rest issues, but not. It's a separate thing.
No, no, it's a sort of ending risk issues, but not as okay.
Thank you. A lot of these are going to be.
Yeah, similar concepts, like a lot of these are, gonna be alright.
Gary, I'm just. I'm just thinking that it appears that when you're on muted, that we have the echo, I haven't noticed when other people are talking, that it happens.
But when you're unmuted and talking or listening, that that there seems to be a echo problem.
Yup, I think you're right.
Hmm, yeah. But anyway, yeah, so the yeah, they sort of they all have a sort of common theme of, you know, tendons rubbing too much in some sort of awkward posture leading to infam.
Which then leads to more rubbing, and then sort of a vicious cycle just gets worse and worse, and in a lot of cases these, if you don't like, address these issues, then you can end up needing to get surgery or like really substantially impacting your work and stuff like
that so yeah, moving up the arm, just some other ones.
Cubitle tunnel. This this is probably quite similar to what I forget, who was mentioning the tennis elbow sort of thing in the that they were getting from the touch touch pad use, and yet that's so.
Cubitol tunnels slightly different. This one is more in your in your funny bone, whereas the tennis album thing is more on the outside of your elbow.
But both of those can sort of get erritated. Cubitle tunnel tends to be a little bit more common.
But yeah, they can both happen. And then another one is called Outlet Syndrome, where it can sort of hurt. All the way down your arm.
I can sort of hurt all the way down your arm. It can be sort of hard to to recognize this one, you know this is something that I have a little bit.
It's not diagnosed with the that pain in the neck and shoulder area going down into the fingers with like a tingling.
It's just because the nerves and tendons coming through here are getting impinged.
And that's that comes a lot from slouching over and like hunching over, especially when you're have to put your hands really close together for a long time, like, if you're typing, then you can really collapse your shoulders in onto your ribs which can sort of
just impinge the tendons and nerves that are running through in between your collar bone and your rib.
So that's a big thing about posture, you know.
If you can keep your chest open while you're working, you know, then you can avoid some of these things.
This so last one I mentioned about sort of common ones is something called Nerd neck, which is basically just a forward head posture, which is pretty common when you're using the computer a lot, especially especially if you're using like a laptop something that has a screen, a
lot lower than your head. You'll end up slouching down and pushing your head forward to see it.
And this again can sort of start to pinch stuff in your neck.
This one is pretty ubiquitous among, you know.
Programmers. And you know, I basically everybody who's using the computer all the time, which is turning to be more and more people every year.
So yeah, that's sort of the rundown of some of the, you know terrible things that can befall you from going on the computer.
16 HA day.
And a couple of things to just sort of, you know. Mention before getting into.
Oh, we need to really optimize the keyboard like, there's a lot of sort of low hanging fruit for things you can do to set up your workstation in an optimal way.
There's this sort of guideline image here, where you know.
Keeping that monitor sort of at your high level, so you don't have to be hunching down.
Keep it everything straight, you know. Keep your wrist straight.
Keep your pockure good, not. You don't have to sit like stock straight, because nobody can do that all day but getting a good share.
That's comfortable, for you. Keep everything sort of in a good position by default, so that even if you do start to slash, you know, it's not gonna be like putting you into a terrible position.
So beyond. You know general things you can do to fix up your work.
Workspace, couple of keyboard specific things. Again.
Sort of tying into what we were mentioning before, like, get a keyboard without a number pad, which actually is one of the first things II would recommend if you just want to keep your standard keyboard if you if you don't feel like you need that number pad directional
panel. That stuff. Get it out of there. Move your mouse closer in, so you don't have to be reaching over to the side with your arm.
And so another thing is the risks. You know a lot of times you'll end up anchoring your risks on the table, which can sort of bend them.
So either finding a keyboard that has a risk, restart that goes all the way out, or has, or just getting a separate thing.
They can go outside of the keyboard that you can put your hands on that can be really helpful to just sort of keep things straight and this this is like the classic aggravator for carpel funnel is this this bending of the risks.
Yeah. And so I should note a lot of people call these risk stress.
In fact, pretty much every everywhere. It's called risk stress.
I think I just looked up and called a risk stress in in the last slide.
But really it should be called Palm Rest, because if you're resting it back here on your wrist, or here, like right at the bending of your wrist, you're gonna be just putting pressure here.
So you're basically making another artificial carpel tunnel.
So really, if you're gonna be using these while you're typing, you should be resting in this green circle here on the outside, where there is no, there's there's nothing going through there.
It's just bones, a little bit of fat on top, and some skin.
So then you're all good. That area should be much safer to be resting on.
So that'll sort of your hand won't be totally flat on the table.
It'll be sort of angled upwards, which is another thing you can.
You can optimize, for, especially if you have a keyboard that's splitting half you you can tilt besides up, so that it's more easy to sort of foster that position.
So this one's probably the first one where you may have just a tiny bit of like learning curve.
With this and a lot of people will end up typing.
You know the B or the Y with the you know, quote unquote wrong finger when you think about like you know the proper may the speak and touch, typing, or whatever, but in general this would be the easiest way to just sort of immediately get some relief you cut the
keyboard in half. Get this one is one that there's many different ones out there, and then have this sort of design, and then you don't have to relearn how to type.
But you can split it. You can. You can bring the middle up, which is called tenting, so that then you can have sort of a more neutral posture, and also big one is you can spread it out so that it's shoulder with and then you know you don't have to
be hunching over. So that's probably the biggest bang for your buck, as far as you don't have to learn anything, but you can get that whole, you know.
Posture benefit of splitting the Keyboard in half.
I see that this one has a 6 on the left side, and I used to hit the 6 key with my left hand as well, but obviously with the sideboard keyboard.
6 is on the right.
Oh, this was not mine! This is just an example.
Yeah. But I wonder what I see?
Some with 6 on the left I see some with 6 on the right.
You think it's just each manufacturer making their own decision?
Or do you think there's thought?
Yeah, I'm sure they have. I think honestly, for a lot of them.
It's probably aesthetic like. They want the keyboard to like.
So, for instance, if you if you chop the 6 and move it over here, and then you've got a very diagonal thing.
This one makes the keyboard look a bit more evenly split.
I'm actually so when I first started Cyborg, I didn't have any like specific products.
I just sort of did, you know? Totally bespoke whatever you want on my boardboard. I didn't have any specific products. I just sort of did, you know, totally bespoke whatever you want, I'll make one is something like this.
But then they they weren't sure which hand they were.
Gonna be hitting it with. So I just duplicated all those keys for them.
So they they had a 6 and a 7 on both sides. They had a T and a Y on both sides, and they were.
That shows the function keys directly above the numeric keys.
But on my laptop, for instance, and a couple of many that I've seen, actually the function keys on the top are shifted somewhat to the left to get more keys in there.
So the F 6 is actually between the 5 and the 6.
So!
And a lot of times they'll break those into like islands, so it'll be like F. One through F.
Yeah.
4, and then a break, and then F, 5 through F. 8 and a break.
Yeah, stuff like that. But I guess, yeah, for these guys, this, this is a company called Misstel.
They just are trying to get it as compact as possible.
So you know they've got the number pad here, and then they've got the sort of collapsed there navigation cluster as well.
So, yeah, I think their goal here was, just let's pack, you know as many keys as we can through this rectangle.
Basically, and then cut it in half.
So this is what I was mentioning before, with the tenting and this is something you can actually do you can get vertical mice to.
And this is something that probably would help with that tennis elbow sort of issue because that is sort of putting a lot of torque on your elbow.
If you're constantly trying to put your hands flat onto the table, but if you get a keyboard that can lift the center up, or you can literally just like roll up a towel and put it underneath half and you know, get an angle on it that's a really nice
way to to just sort of alleviate the strain on your elbows, so that this one here is got some like screws, so you can adjust the angle.
You know things like that. But then, at this point, you know this particular one, you're starting to get into the territory of the keys aren't in the right spot.
You know or not, in the not in the spot you're used to.
If you're using a traditional keyboard. So you know, this one's gonna have a bit more of a learning curve.
But again, you know, for me I went cold turkey into a keyboard pretty similar to this 2 and a half years ago, and I did the no labels thing as well, and in 3 weeks I was back up to speed so it's not you know, it's not a crazy.
Task to get to get back into it, and after a couple of days it'll be. It'll be pretty easy.
And then you know the speed will just go up from there.
But it's certainly at this point starting to become more of a investment and you're actually learning a little bit of a new skill to invest in your, you know.
Join health and stuff like that.
No, I see on the right side of this one this that is, that a dial, or is that like a video game controller?
Is that like a thing you turn like a knob on a radio, or what?
Umhm, yeah, this is a really encoder, which? Yeah, just a like, a like a dial on a radio.
But it usually would have a little bit of like a tactile feedback every time you make a step through turning it.
Actually, this one is again not one of mine.
Just a example. But I did recently make one with a rotary encoder on it, that a customer requested and it can be really helpful, for, like, you know, video adding, and stuff like that where we have sort of specific workflows that require really precise like stepping through and you don't
Oh, wise!
really want to use like arrow keys, your mouse, or something like that.
Yeah, a lot of these are sort of Diy like this one.
You. You can get the kit for this and solder it yourself, and you know, put your own firmware on it, you know, so you can sort of program whatever you want for all the functions and it's not actually you know, for you know, Linux Users.
you know, it's actually, you know, the firmware is honestly pretty straightforward and really well documented.
So that's that's something I'll cover a little bit more later if you're want to get into that.
But yeah. So then, moving on to starting to get a little bit more into designing the keyboard based on the hand, instead of designing the keyboard to like work for a typewriter, now we have this freedom to you know, set the columns of keys.
At different heights, and do that based on the length of the fingers.
So this is another example of a keyboard that Scott, this column stagger instead of the roast stagger that's on traditional keyboards.
And this once you get used to it, it's really comfortable.
You don't have to reach as far, especially, you know, with the pinky.
It's like much, much easier to reach these keys, and like just starts to get a little bit more comfortable overall.
And now because basically, you're making the keyboard in the shape of the hand instead of the other way around now, you're not trying to like convert your hand to to fit stuff.
You. Just you put the functions you need at your fingertips, and you just use them.
What is the purpose of those? It looks like you got chips hanging on the top. There.
What do you lose?
Yeah, so these these are basically like in this specific case, this keyboard has they've put Bluetooth controllers on here.
So this is a so, a lot of these open source keyboards, our designs that you can buy and off the shelf Microcontroller, because that has a lot more of the advanced soldering and stuff like that.
So, a lot of it is based off the Arduino pro micro.
And so this is a. This one is called a nice nano, and it's it's a Bluetooth version of a pro micro basically made by made by nice keyboards.
And so you can. It has a compatible PIN arrangement so you can sort it that onto this board and then using this type of Bluetooth thing, you don't have to have any wire connecting the 2 halves and you don't have to
have a wire going to the keyboard to the computer, either.
So that's pretty nice, so little bit more tricky for me to offer that I do offer it like sort of in a one-off basis.
But until since I'm offering like pre built keyboard products, I would need to get Fcc certified if I was gonna actually like, sell them seriously.
So I can't quite do this exact thing super, at least in super high volume, or else the Fcc.
Is gonna get mad at me but for do it yourself projects you.
You can definitely do that, and then you can have, you know, totally wireless communication, which is pretty nice.
I think I must have missed something at the beginning. You actually manufacture these cyborg keyboards.
Hmm!
Yeah, yeah. So II was sort of focusing more on on the general keyboard stuff.
But yeah, so I have a company called Cyborg, and we have the first sort of keyboards that are actually then I'm gonna get into this just slightly later.
But basically, we make the keyboard based on photos of your hands.
So it's keyboard is the fit like I go on.
So basically we're taking measurements of all your joint locations.
Oh!
And your finger wits and lengths, and all sorts of stuff like that, and then we have a bionic biomechanical model of the hands that we then make a keyboard totally based off of your hand.
And so that's sort of like the flagship product that we're working on.
I'm almost afraid to ask. That sounds wonderful, but I almost afraid to ask what that costs. That's a lot of custom work.
Yeah, so it is. And this is not the sort of thing that could really be done, you know, a couple of decades ago for any sort of reasonable cost.
But now with 3D. Printing, it's not thousands.
It's hundreds, you know. It's the starting price for the for the imprint is is 3, 95.
Oh, not so bad!
So it's yeah, yeah. And you know, you can add on different stuff.
You you can really like trick it out if you want to, but that's sort of the basic starting price for it.
At the moment, and since, right now we're in sort of startup phase, and you know, basically, we wanna we wanna have very happy customers.
If you get one, you can also get one for free like, if you're not happy with how it fits your hands, we'll just make you a new one, and totally like change it all over, you know, basically like you can imagine it as if you're going to a tailor and you get a suit and it
doesn't fit right, you know. We'll do an alteration for you.
So at at least for the first customers.
You know we don't have like a set deadline on when that's when that policy is gonna end, or if it is but so far we've only had one customer out of like 15 or so, who's requested a change?
So people tend to be pretty happy with it, which which is good.
Yeah.
So I'm glad our model seems to be working.
So I've I've seen some people who have like their second toe is like longer than their big toe, and a lot of people don't have that I was wondering with all the people that you worked with.
Do you find like a hand sizeizes are like drastically different from person to person.
Or or are they more? You know, similar?
Yeah, so. Oh!
I don't know what happened here. Probably my, I 3, making everything as huge as it can be.
I don't know it, said John. On it there for a minute.
That is like totally taken over my screen.
You guys see this, too? Right? It's like a line or.
Yup!
Somebody's zoom bombing.
Can't tell who.
And I actually cannot get out of this. It's like taking over my screen.
Yeah, zoom says we're still looking at Eric's screen.
So!
Yeah, and that on my screen. So you can see just a black screen with a green line.
Yes.
Huh? Well, that is very even on my side. I can't escape from this.
We? I cannot. I cannot tell who's doing that.
Huh! Very weird.
Somebody's messing with Eric's stuff that we're just seeing. What Eric's saying.
Yeah, no, I think it's. This is something that happened sometimes with Zoom and I 3 like it, since it's not really meant for tiling window managers.
It can sometimes get messed up. So let's see, maybe I need to do.
Stop sharing and reshare.
Can you stop and restart?
Well, I have literally no control here.
You do a 4 square of the app?
Okay, I've got I 3 to stop.
I keep. I keep seeing John's name pop up. Could he like turn off the annotation mode, or something?
There is no single John on here, there, John Steinmeier, and he would not be doing that kind of saying, and there's nothing here to indicate that he's doing such a thing.
Yeah.
Oh! Yeah, that's weird. When you switch workspaces, we can see it like, I see vmware.
I appreciate the box.
Yeah. Yeah. The vmware.
Yeah, huh! But when I as soon as I try to go back to zoom, it's.
There isn't one
Huh!
Well, I guess I'm gonna close out of zoom and just kill it. And I'll join you guys back in a second.
Yeah.
Go for State.
Go ahead!
I got a question I'd like to throw out here completely disjoint, but I'm using a Samsung smartwatch with a Motorola power cell phone and I used to be able to make and receive calls on my watch.
And then somebody, I guess, say up some small children upgraded the operating system on the Motorola and all of a sudden I can no longer.
I can text from the watch, but I can't talk or hear.
Is anybody here familiar with Motorola Phones?
Not enough to help you.
Actually have the Moto G. Power, but I have never done that.
Yeah.
Sorry I can't help you there, but I do have that phone. It's the next phone.
Well, that's exactly the model I have, but you know what's going on.
Yeah, that's what I've got. It's.
The motorcy power is a great phone 5 to 7 days battery life.
I mean, that's terrific.
Yeah, you could probably start a car with that battery.
Probably.
No, and it's you know, but it used to work. And then one day it didn't. And I'm just, you know.
Lee, are you around still?
Li is not here. I am. This is Stan. I'm signed on as Lee.
That's the only way I could get the thing to work.
Oh!
Where's Lee?
I have no idea, and it.
He had said he was gonna be out of town, and I forgot that.
And I was waiting around 15 min before talked to Gary and said, what once you know.
Then it says, Oh! And then Gary told me that Lee was out of town.
Oh, well!
Oh, crap! I'm the only guy with the other password that knows how to start the darn thing. That's that I know what I'm doing. But.
And it looks like Eric is back with us.
I am. You guys here.
I am. Yes, here!
Mute yourself, Gary.
We can hear you. We can hear you, Eric!
Yeah, I can hear me. And with the reverb, too.
So I sort of checked it there as well. Okay, cool.
Yeah. So I think before the green line of doom took me out for a second there the question was, do you do you find that the hand sizes are like wildly different among people, or are they all pretty similar?
And they, yeah, they do. So the general sort of morphology of the hands, so that the sort of relative, just relative lengths of the fingers to each other does vary quite a bit.
Not as much as the overall size of the hand, but there will be some outliers like for example, we had one customer that had a particularly long palm, so their fingers were like relatively normal length, but their palm was quite long, and so that put their thumb a
bit like, you know, an extra centimeter or 2 down compared to most people in in our data set.
So that was certain. One of the more interesting outliers, but in general it'll be things like, you know, differing differing lengths of fingers, and also the ratio, especially between, like the pinky and the ring finger, like that kind of very pretty widely
but yeah, there is something to look into in the future is like doing some.
So. For instance, my dad has a dislocated pinky, or like he did dislocate it like 30 years ago.
And it's still like, doesn't have quite the full range of motion.
So we're sort of looking into using some sort of computer vision thing where where you can sort of recognize the hate in space and have somebody sort of go through some motions to calibrate what their range of motion is, and then maybe change the model slightly if they have you know for instance, some sort
of broken pinky, or whatever something like that. But that's sort of farther down the line, like right now, we're still just focused on perfectioning the model, for, like the standard hand before getting into too many crazy different situations that might come up.
My veterinarian. He's got his hands.
Yeah.
He's one of these people that can pick up a basketball and just palm it and hold it bounce it, you know, or just beat it on a table, and he won't drop it.
Yeah, yeah.
Yeah, yeah. You see his hands, and he's just like, Oh, my God, you know.
Right, yeah, and there'll be like one sort of thing.
We've been thinking about doing eventually is maybe finding some basketball players or strongmen stuff like that.
People who have like really big hands, and just making them like a bigger keyboard.
You know, mainly for sort of a marketing thing for us, but also just you know, because I'm sure they're frustrated with having to type on a keyboard that feels tiny and weird to them.
So, yeah, definitely, there is a wide variety, not as many of like, we haven't sort of gotten to the point where it's like, Oh, I am missing a finger, you know, sort of special cases like that.
But we do already see some decent variation within the, you know, 15 or so users we've had so far.
So getting back to some of the content on the slides here this now.
Finally, I'm actually showing this is a keyboard that's probably pretty similar to the one Sean hands from me.
And this one is an open source design, called the dactyl Maniform.
So this is sort of the one that we started to do a few months.
Basically. And back in September we started to offer this keyboard just because it's something that you can do yourself.
It's all open source, but it is a very involved project.
So we sort of made a we figured not everybody wants to be making their keyboard from scratch, so you know, it's a popular design.
Let's build it and sell it to people.
So we've that's been working out pretty well, and it sort of helps to validate our process.
For you know, physically constructing the boards before we get too far into the, you know, hand fitting stuff, which is, that's been hard to develop.
And you know, taking taking a lot of time. So we wanna sort of get out there and start helping people already with, you know the keyboard.
That sort of the current state of the art before we push the push.
The endvelope further with with the imprint.
What are? What are you doing with women? Hate?
Lot of them have really small hands.
Yeah, yeah, so so with this particular one is not sized, but with for the hand sizes.
Basically, the because our keyboards are curved.
That gives us another sort of dimension to bring things much closer than they could be on a flat keyboard.
Because you're sort of limited by underneath of every key cap you have a switch, and that switch is about 15 square.
So on a flat keyboard. If you even made, like totally custom caps that don't stick out any further that's sort of the minimum spacing you get.
But with by curving the keyboard you can move stuff sort of into a more natural reach, and that really honestly helps a lot more for people with small hands than people with large chance the large handed people like if you get really really large hands.
I can start to become that you're like accidentally hitting 2 keys at once and stuff like that.
But basically for the for the women. We'll just end up, usually curving the keyboard with with a stronger angle.
So it'll basically everything will get in a little bit tighter, just by virtue of the fact that all the all the key caps are sort of trapezoid, so the top is nice and narrow.
So we we can push the tops closer together, and that'll help with the reach for smaller hands.
So here's a cool one. We did. That's totally see through, and here you can sort of see the flexible circuit board that we put inside just sort of a in order to be able to have a keyboard that adapts to each person's different hand and not
have to do a totally different production run for every person, which would be totally awesome from a cost, perspective.
We use these flexible circuit boards that have these S curves pre-cut into them.
And so that lets us sort of have a very, very stretchy matrix of keys.
And then this one is got no switches installed, and that's one of the things that we have with our keyboards is that they're hot, swapable, which means you. You can change your switches that like for instance, if the switch breaks.
You can take it out, put a new one in, or there's a whole sort of different market of lots of different aftermarket switches, so you can change how it feels.
You can make. You can get load ones. You can get quiet ones, you know.
There's lots of different things. And honestly, I'm I'm not super into that side of things, but there's like Hong Kong.
Switches you you can choose from. If you want to get into that sort of hobby. There.
And really, really optimize exactly the feeling of the switch that you like and stuff like that.
You got any coffee? Proof switches?
Yeah, I don't know. I mean, they're not.
I would not recommend spilling coffee on it, but you know, if you do, you can't. If you unplug your keyboard fast, wash it out with water and let it dry.
You know, in some rice, or whatever it shouldn't really be. Okay.
You might have to replace the Microcontroller that might force with a short, but the rest of it is pretty robust.
Friend of mine works over it.
Like basketball or something.
The name of that guys, the computer reseller. They get them by the truckload from Mcdonald, Douglas and Ford and General motors. You know.
They'll buy truck loads of off lease computers.
Apc.
Yeah, and.
He said, you don't really want to tell people this, but we used to have a dishwasher here.
And we put the keyboards in the dishwasher.
Nice. Yeah.
Yeah. I just looked at him, you know, like he had 2 heads.
He goes. Hey! It worked!
You know, he said. Geeky gotta let him drive, but you know.
Yeah, yeah, yeah. And that's yeah, like in the circuit board factories.
They run like isopropyl, alcohol over everything like it's totally submerged to remove the flux and stuff like that.
So like, yeah, it's as long as it's not causing an electrical short, you know.
Then you're good, even if you still you just have to clean it up, you know.
Yeah.
But yeah.
So each one of these flexible Pcbs has a wire that's going into this ribbon cable that we see kind of towards the top here.
Yup, yeah. So basically the way that well, the most popular design outside of the sort of standard like, there are some mass produced ones that are basically a bunch of rubber bubbles and a sheet that are over top of some contacts.
And then you just press on those. But for mechanical keyboards, which are what basically have these sort of swapable switches and stuff like that.
The way that it typically works is, there's you have rows and columns and then there's a diode connected. And you're actually sort of barely see, there's a diode there.
So each one has a diode, and then you make a grid, and then the Microcontroller just scans through every row and column, and the diodes help you to basically figure out exactly which keys are being pressed, and you don't have to worry about like if I
press 7 keys at once. Is it gonna like, get confused because there's only one possible way for the scan to pass through any given configuration of keys being pressed.
And so all those get aggregated back here into this cable, and that's passed up to this controller.
Then processes which positions in the matrix have been depressed, and then, if there's any sort of special functions or anything like that, it'll process that.
And then send via USB. The key codes to the computer to actually, you know, communicate that.
So that's sort of the the quick, quick rundown of it.
And it seems like all this takes very little power right? Because I have one side of mine plugged in, and then it's just connected by that.
What? Rj. 11 or something between them. And I guess that's power and data over that.
Yeah, yeah. So the that's actually rj, 12, cable which we're starting to move away from.
But it is it was definitely the best choice to make at the beginning, because the most popular choice is, is it like a headphone cable which has a like a barrel, Jack, with a bunch of contacts?
That slide over each other when you plug it in an app, so you can like short and destroy your processor if you plug it in.
That while it's connected to power, that's sort of why, it's connected to with the Rj.
12. And now we're gonna be moving to you.
Usbc. Pretty soon, for that split. But yeah, it doesn't take a time when you have the Leds.
The Leds can totally draw a lot. So like I have a fuse on here that prevents it from pulling more than 500 milliamps, which is the USB.
Standard. If, before you start to get into fast charging, and you know, power delivery Usbc stuff.
But just for to be safe with with USB. Devices 500 millamps is is the limit.
So, yeah. And these Leds are throttled to like below half of their max capacity.
That are resetable fuze. By the way.
Yeah, yeah, it's a receptible polymer fuse.
I think it's that component right there. So yeah, if you ever like.
Not be able to use it again.
No, no, it yeah, it does reset on its own. So if if it ever overdrow basically the keyboard, we just brown out, and then you unplug it.
And in some cases you have to like, let it cool down for a while, but usually you could just plug it right back in.
And you know you might wanna change the firmware on the Controller or something before you do so.
But yeah, that sort of that hasn't been an issue for for any of our customers, cause it's already we've already Pre thought, throttled it.
So it's never gonna pull too much. But yeah, in in the case that it does, there's a fuse there, and then, you know, it can reset on. It's own.
And I thought about like building my own before. But then I see Youtube videos.
So these people just soldering for hours and hours, a hundred and something keys.
But here I mean, is it the same thing here with these flexible Pcbs.
Is there like a lot of soldering that goes on here? Or I? What?
Well, there's a lot of soldering that goes on in in the factory that makes these, but it's all automated.
So it's not really, not really a concern for me.
I made about 20 of these by hands softwareing.
And yeah, that was, it was better than it was better than doing it by hand, wiring, you know, stripping and plating and all that stuff that you see on the Youtube videos, which sort of the big reason I designed this circuit board is so that I wouldn't have to do that
and but yeah, assembling it by hand was not so much I'd like to repeat. It's a lot of sound.
Yeah. So, by the way, I think I'm quite a bit over on times. So just let me know if we should cut it off and move on to Scott's topic.
Okay, well, consider, we started late because of technical difficulties on this chair.
The keyboard. Keep going if you have more, please.
Sure. Yeah. Okay, cool. Yeah. So this, now, we're getting into the sort of.
Out of curiosity. How much more is there? This is Scott speaking?
So I have a couple slides about, imprint some stuff in firmware, and then a bunch of like resources and stuff like that.
So I mean, yeah, I mean, I think we've talked a bunch about, you know, sort of stuff that sits to the people, which is awesome.
So yeah, we'd certainly don't have to go through the whole thing, especially because there is a I did this similar like, I use these slides for another talk a couple of weeks ago, and they have a video of that already. Uploaded.
So people wanna like see more of it. They can do that.
And obviously, you guys can all reach out to me email message, whatever.
Do you have a link to that? You could post in the chat?
So I guess I'll just. I'll do.
You have a link for that video you can post in Chat.
Yeah, absolutely. Yeah. I'll do that as soon as I hop off.
Okay, then send it. Yeah. Send a copy to editor.
At sloo.org, and we can post it up on our site, too.
Okay. Great. Yeah. Thanks.
Cool. So yeah, I'll I'll go over this stuff about the imprint.
I'll show you a video of me typing on it.
Now we we can pass it over to Scot.
Cool.
Yeah, so, yeah, this this is sort of the, you know, big project, that sort of got me interested in this and got me into 3D printing and everything my keywords and all that stuff is to make a keyboard that's actually based off of a person's hand
so we're the first company that's offering a made to measure ergonomic keyboard.
There's a couple other like additive manufacturing companies doing stuff like you know, they'll scan your foot and make a shoe for you and stuff like that.
But so we're the first ones trying to do that sort of similar concept.
But for keyboards, and so like.
I was saying earlier. The price is about 400 bucks at the moment, and that's that, really, really, if it was gonna be, you know, a decade ago, or whatever it would have been, thousands, probably just 3D printing has really enabled this sort of stuff to to be, possible
and, you know, affordable for for the mass market.
So that's that's pretty great for us.
And so a couple of the improvements over that open source model is, of course, we're we're actually taking your hand into account, whereas the other one, somebody made it for their hand, and then it's quite difficult to like modify it for yourself and have to print a bunch, iterations and all
that stuff and, like Shawn was saying, it's a ton of work to build it.
If you're doing it yourself. So yeah, we're trying to take.
Get you a much more optimized keyword for your hands, so you don't have to go through all that to find one, and we use this sort of spiral shape, which is a little bit more like well, I mean, it's all based on the lengths of
your finger joints, but it ends up being a lot closer to like a seashell, or like a Fibonacci sort of curve like you find a lot in nature it's a lot more similar to that than like a just a simple cylinder which is what a lot of
the other keywords in this space do and yeah, again, we're trying to avoid that textures and gamers. Something.
So the thumb cluster is sort of set off to to the side which can't really see as well in this picture.
But show the typing demo which I had difficulty inserting here.
Let me go to videos. No, we we can go to.
I had it all pulled up, but it got gotcha green line of death came through.
Alright. Can you see this?
Yes, we see it.
Yup!
Cool. Yeah, so this is just me typing on my email print.
I'm using letters and numbers and punctuation, and you can sort of see that.
So I have the space bar over here. I'm using, and then you can sort of see that it's a lot easier for me to touch type.
That number row which is like up here. And I can actually even touch type.
The phone without picking up my hands for this whole, for this whole typeing segment.
I just had my hands stuck on the palm rest. I didn't.
I didn't with my hands up at all. So that's sort of one of the nice things about the the imprint is that everything is within reach.
You don't really ever have to look at the keyboard.
You never had to make a big jump with your hand.
So, yeah.
So I have a question so at 1 point I've seen where they they were gonna the new technology for keyboards was, I mean, this was probably decades ago.
That it was going to be accorded keyboard.
Yeah, yeah, yeah.
Where you'd hit like a number of keys to get like an A and and you hit, you know, a different quarter of keys to get it, you know A, B, and so did you look into that?
Or is that no. 100 thing?
So that's totally possible. And that's fully supported by by cyboards and any other keyboards that are using this open source.
Qmk, firmware. So, yeah, totally supported and easily configurable in in the imprint.
And for example, like, small keyboards like this, you end up.
So I mean, basically, the trade off is when you're gonna do courting you have a bigger like mental overhead.
You have to memorize more different things versus when you have a physical, different mapping for different different keys, it can be a little bit easier to to sort of, you know.
Keep all those functions at your fingertips and not have to do some sort of combination.
So that's sort of the 2 schools of thought like, for example, this keyboard that I showed earlier.
You have to make use of layers like, for there's no there's no number row, there's no function or there's no that.
So you'll have to make use of like either layers.
Which basically means like, Oh, I hold down this thumb key.
And then that changes the functions of other keys so that they are, you know.
Maybe I have a number pad over here if I hold down this key I get my symbols over here, you know, stuff like that, and that can sort of add to the learning curve.
Versus if you curve the keyboard, you can sort of reduce the learning curve because you you can sort of have more keys to work with.
You don't have to do quite as many different like layers, and you have to remember which layer in and stuff like that.
And you have to remember which layer and stuff like that. When when I actually started, I had a keyword that very similar to this had one extra column over here is called a corn keyboard.
And I did learn the layers and all that stuff, but for me I found that I missed having a number row, and for some of the CAD software and stuff I use, I do tend to use the function row.
But yeah, I mean, I think I could get away with like for me, my comfort.
I think I could use like a function key, and then access that like click hit the numbers to get to the function row.
But I tend to prefer having more keys available.
A lot of the reasoning that people make for making these smaller recorded keyboards is basically you don't wanna move your hand as much, which is basically the same argument for making a curved keyboard.
It's just, you know, up until 3D. Printing, making a curved keyboard was really hard.
So now that that's becoming easier, you can get access to more buttons using off the shelf components, and then you only have to really customize the 3D printed part and then you can still get a lot more keys into your reach.
So that's sort of a yeah, there's sort of 2 different schools of thought with with this is sort of minimizing it down which you can get even smaller than this one.
And then you're increasing your mental load versus using a keyboard with more buttons that are still easy to reach it.
It can make it a little bit easier mentally, because you don't have to deal with as many different possible States for the keyboard to be in.
Yeah, for me. I can only handle like one layer right?
I have, like the normal keyboard, which is what the symbols on my keys show, and then I have one additional layer, and I can pretty much remember where everything is on that one additional layer.
Yeah.
But when I tried to do 2 or 3 different layers, I kept getting confused, like, Okay, wait.
Was that key on layer 2 or 3. I can't remember.
Right.
It got to be too much for me personally.
Yeah, I mean, it's sort of a lot of you know, when you do layers.
You're not really gonna be able to use muscle memory as as much like your muscle.
Your body is the saying, oh, I press this key now, when I press this key, it does something different. You know.
So it is definitely more of a mental load. I also only use one layer, and then maybe I'll have like some special functions that are like very rarely used on like a third layer or something like that.
I think at the beginning somebody was mentioning like they didn't wanna have have to use like a function key or something like that.
I think, basically, yeah, it's that. But you just the less keys you have, the more complicated the system has to be to accommodate for that cause.
There's still gonna be a hundred plus key codes, or characters that you wanna send to the computer.
So so yeah, that's sort of rough, you know. Breakdown of the 2 different school of thought.
Yeah. Hello. You can do. It's called tap dance. And so and yeah, or people don't know what this is.
Basically, if I push a key and I let go of it immediately, it does something.
But if I hold down a key, it does something else, and some people I see online use these like crazy like, especially for these tiny keyboards like this. This is another thing.
Yeah.
I've had a lot of trouble with, and I only use basically one.
Yeah.
There may be 2 of those, because sometimes you think like, Oh, yeah, I'm gonna make the tap dance where I hold it.
And it does something, but then you get in a situation where, like you want to hold it down, like you know, to repeat the key press, and I can't, you know, like you would never want to put a tap dance on Backspace right?
Right.
Because then you can no longer hold down back space to to delete multiple keys.
Yeah.
You know, cause it would. The other thing.
Yeah, actually, I made a, I made a combo.
So not a tap dance, but a comedy so basically, I wanted to be able to just like use a macro to anytime.
I hit this certain combo, it would just output my whole email address.
But I so when when you're dealing with the Combos, the firmware has to be able to handle that.
And in order for it to like, know that the combo has happened, and you haven't just pressed those 2 keys in rapid succession.
Thank you.
There's usually it builds in like a delay, and then that delay got really sort of infuriating for me.
So I had to. I had to move that move that somewhere else.
You know, I had to put it in a different spot. That was less comfortable because the combo was a little bit funky to get used to.
Okay, what? I really, really, really hate to say this, but we probably have over programmed the first signal.
Actually, most of the problem is because of the technical problem.
Oh, nice!
We started with the kind of software, any any particular points?
You wanna hit real fast here to oh, no, no, that's absolutely yeah.
Oh, no, no, that's a little yeah. I'm appreciate the time.
Yeah, I'll share that Youtube video.
I'm appreciate the time you, too, video any other.
Go ahead. I've been using ergonomic keyboard.
I have a question so I've been using ergonomic keyboard.
Somebody's got their microphone on duplicating.
Somebody's got their microphone on.
Keyboard, so the late nineties, I love them. I'm completely on board with what you're saying in my case I've been using for the last several years on Microsoft's sculpt because it's cheap and does the job for me, and i'm wondering.
What your thoughts are on other ergonomic keyboards not made by you.
I came in a little late, so if you already talked about that, but you know I really like my sculpt.
It's cheap. I'm fully aware that yours might variable.
Be better. But what are your thoughts on the sculpt, and others like it?
Yeah, actually, the sculpt is one of the ones, basically the top one.
I'd recommend for a budget option. So I think you're on the right track.
There, and honestly, you know, if you're not having pain, you know, and you're not really missing out like, for example, like with a sculpt you can't really program that much into it.
So if you wanted to do some like more, advanced macros, and like maybe Streamline, some repetitive stuff that you're doing that way, it's not going to be as programmable.
But there's a lot of keyboard.
Well, I use a Mac, and I use third-party tools that actually enable me to do all sorts of crazy stuff as far as macros and programmability.
Right? Yes.
But you're right. It's not necessarily built into the keyboard itself.
But I have software tools that enable that.
Right, yeah. So yeah, right, there's so you found a solution that works for you.
Bye!
And you know you're not having pain. You're able to have your workflow. Be efficient.
Sure!
So yeah, absolutely sort of with our stuff it's more like, you know, really, you wanna if you wanna really super, you know, optimize your keep to your hand.
Basically yeah, so.
Yeah, which is totally legitimate. Obviously, I'm not putting down what you're doing at all.
Oh, yeah, yeah, no. But yeah, like, like, I said, if something works for you like and like, in some cases, you know, it's just not worth the learning curve to pick up something new.
If you have something that works for you, right? So so that's yeah, totally good.
And the sculpt is a great keyboard, so can't really complain.
Alright. Well, yeah. Thanks.
Okay. Well, Eric Trimle, boy, we really really appreciate you coming tonight.
And this was really a lot of nifty new stuff. Usually we're we're a little more into the software.
And this is the hardware. That lets our fingers get to that software.
This is neat. So thank you. Yeah, thanks a lot.
Cool. Yeah, thanks a lot for having me guys. Thanks again, Sean, for.
Yeah, and hopefully you'll come back. Maybe more stuff, new stuff, good stuff.
Cool, yeah, definitely.
So, looking forward to alright, thank you, sir, Alright!
Yup!
I'm gonna compress this. Usually in the middle part of the meeting we have announcements. And then, General, as far as I know, Stan, correct me, if I'm wrong, there are no announcements. Are there.
Nothing worthwhile whatever needs to be announced. We'll be on discuss or the announced mailing list.
Okay. I think the steering committee meeting has moved to a different night because of the Fourth of July holiday for those of you who are interested in coming to steering committee meetings check the calendar and it'll be on there and other than that.
Let's see the joint conference was last month of nobody.
Seems to have mentioned much about it on discuss. So I'm presuming maybe nobody has anything to say about it.
If you do, just because we're come short on time tonight, let's talk about that Thursday night.
This coming next Thursday a week from tomorrow, which is when the St.
Louis Linux user group is. So let's see anything else.
Do we have anything first? Next Thursday.
Do we have anything first? We do not yet have a speaker topic for next Thursday night, so we're working on that.
If anybody has any suggestions or offers, we're all ears, either talk to me.
You can send me a chat here, or contact me, offline or contact Stan, and we'll get something organized.
I suggest we move on.
Also 2, other.
Gary. Somehow you got muted.
Thank you. Greg. Ray dropped a note into the chat.
It's when cut key customization runs amok.
It's a Youtube video. So he's suggesting we might want to take a look at that.
And Sean posted another Youtube video in Chat.
So y'all wanna make a copy of that before you leave tonight.
So you've got that accessible. With that, our main speaker tonight is Scott Granam, and Scott's a frequent speaker at our group a long time member.
He's a adjunct professor at Maryville University. Do I have that correct?
No Webster and State Charles right now.
Scott, no. Right now. Okay. Webster and St.
Charles, right? Okay. I'm sorry. I don't know why I keep putting you from one university to another.
That's I've been to almost all of them.
I spend almost all anyway. Scott's also a princess at web sanity, and so, and he's also the author of such great books as the Linux Phrase Book.
By the way, we heard from Robert C. Tech today, and he said, he's teaching a whole class of students who want to know when the next issue of the Linux Facebook is coming out.
Good luck!
So a lot with that I'm gonna turn it over to Scott.
Who's going to tell us all about the good stuff from Wwdc.
Last week. Alright! Thank you.
Alright. Thank you, Gary, let me get my clicker.
I just realized I didn't have it.
Here we go!
Alright!
Okay, let me share my screen.
With you guys.
There we go! Everybody see my screen.
Yup!
Yup, it's there!
Yes, yes, we do.
Cool, excellent, excellent, alright! So let me turn on my camera.
There we go! There we go! And now you should be able to see me.
Correct, bold guy black shirt. Right alright. So Gary.
Old guy black? Sure we see you alright.
Talked to me 3 days ago, I think one day he's gonna call me an hour before there's a meeting and say, Hey, here's Speaker can't cancel.
Could you do it? Just to see if I can? But so I've whipped this together in the last couple of days, and I think you guys will find it very interesting whether you're an apple user or not for a couple of reasons number one I wanna emphasize that apple
is Mac OS is a certified unix, unlike another operating system that uses a penguin as its might as its mascot, which I love but it's not a certified unix like Mac OS, is which means Ios ipad OS and
all the others are also running on a on unix as well, which is always really cool.
The other thing is that a lot of what Apple does ends up?
Certainly in windows, but other operating systems, based on unix and Linux, and so on, end up adopting a lot of what apple pioneers or develops are polishes, and so you should know about that as well, because what they're doing now is going to work its way throughout
a lot of other different operating systems and user interfaces and ux and things like that as well as just devices.
So it's good to know what's going on there, whether you like it or not, or disagree with it or not.
I think you'll still find it interesting. So this whole talk is based around Ww.
DC. That was just to ended last Friday. So wwdc.
Is the worldwide Developers Conference Sps been around 40 years at this point.
Now it used to be just a chance, for it was pretty stupid, certainly, Apple wasn't doing that great throughout the nineties, so it wasn't, you know, that big of a deal, but then, starting in 2,002 when Apple started coming back thanks to the ipod and later tools and the resurgence of the
Mac apple started really using Wwdc. To unveil new products.
New software's new technologies, new concepts to the world.
And it's just continued on from there and gotten bigger and bigger and bigger to the point.
Now, where it's very limited. As to getting tickets, you have to, you know.
Doing a lottery system, or and it costs money, and it's it's just gotten into this big big thing that actually, people that can't even get a ticket go to because they'll be able to hang out with everybody else.
They know one of the big things that they do is they offer one-on-one meetings with apple engineers, with developers and everybody that I've read online that got to go to one of those that they were incredibly helpful both in terms of getting help and surfacing
bugs to those apple developers. Themselves. They could then go back and change and add and fix, and so on.
So as I said the one last week was June fifth, through June ninth.
It's now over, and what they talked about there, what they invveiled.
And this was the first day. So every day, right away, the very first thing they do is usually a one and a half to 2 h keynote address.
Excuse me, and that's what we saw on Monday, June the fifth, they had their keynote address, and that's where they talk about kind of the big picture and they unveiled the new technologies for the coming Year new devices, and every once in a while and Steve jobs started
this they would go over everything and then Steve Jobs would say, Oh, by the way, there's one more thing, and then one month thing would be the ipad, or would be the iphone, or it would be some big huge thing.
And so this year we definitely had a one more thing which was the vision pro running, the running vision.
OS, so to start with, I'm going to talk about some of the new hardware they unveiled.
Then I'm going to talk about updates to the operating systems.
Some of those have more than others. Some of those have just got a slide or 2, because in the interest of time, and what got unveiled, and then we're going to focus the quite a bit of time on the vision pro because it's really really cool and very innovative.
And it's a lot of people are talking about it right now, and I think we should be as well.
So let's start with new hardware. What they announced.
First of all was a 15 inch macbook air. The macbook air is the lightest, mac the thinnest Mac that they make.
It's incredibly popular. I can't tell you how many of my students have Mak book airs, because there tend to be the cheapest, and they tend to be very light and they do what most people need.
A computer to do. So they're incredibly popular. However, up to now, the largest you could get was the 1413 inch or 14 inch and now they've added the 15.
And I predict that is going to be a big, big seller. So I'm going to look at that for a minute.
They released their new system on a chip. The M. 2 ultra.
They! Released a new Mac studio with the Mac. M. To Max and M.
2 ultra, and then finally they release. Finally the Mac pro with the M. 2 ultra.
So let's start with the 15 inch macbook pro one backbook error.
Excuse me, one of my one of my favorite things about that apple does is and they've been doing this for several years now.
And I think it's really cool. Is they like to put all the different features of hardware software whatever into this thing that various people have called image quilts.
Are marketing quilts or feature quilts, or whatever, and they look like this, and I love it because it does a really great job compressing a whole bunch of information into one simple image.
And so this was the one that they presented about the Macbook air 15.
Inch. And so couple of things on here and I'm gonna focus on a few details.
But yes, it's running the M. 2 chip, which is about 20% faster than the M.
One. So that's a good thing, certainly, way faster than the Intel based, Macbook airs up to 12 times faster, as you see.
There! They now have a 1080 p. Webcam, which is a vast improvement over the previous one, which pretty much sucked.
Mags safe is now back for those of you guys who don't know what that is.
Mags. Safe is the power cable, but it's connected via magnets to the side of the laptop, so I have it in my macbook pro, and I love it because the idea is if somebody walks and they trip over the cord instead of dragging the entire expensive computer on the floor it just pops the magnet out and the power
pops out, and, in fact, that is saved my bacon at times, where that exact thing has happened.
So having Magsa back is just wonderful. I'm really glad it's now available.
I'm really glad it's now available there as well.
It's wonderful. Touch Id's now available there as well. It's wonderful touch. Id. So you use your finger to unlock the computer.
Also that lets you approve e-commerce transactions on websites in the app store, and so on.
You can also use it to authenticate yourself as well up to 18 h. Battery life.
I have a an M. One Max Macbook pro 16 inch from a year ago, or something.
I get routinely about 14 h. Battery life, and that's no joke.
So and it runs it pretty much full speed.
It's not doing what a lot of windows laptops do, which is sure you can run it on battery.
But then the CPU and Gpu go like that, and that's not the case with these.
So with a message error, you're going to get up to 18 h battery life super duper.
Thin. The screen is a retina screen. 1 billion colors, 500 knits run silently.
No fame. I don't think I've ever heard of fans start up in my Macbook pro ever, even under the most demanding task, which is really great.
24 gig up to 24 gig memory up to 2 TB.
Storage, and the speaker system is vastly improved.
But speakers on my Macbook pro are quite good. They don't replace my sonos sound system, but if I'm just sitting working by myself, and I wanna have the speakers on this sound great, so on the side of the 15 inch, You've got a Mag sa Port which I mentioned and
Tuesday. Thunderbolt ports, and then the other side.
You've got a handphone, Jack. Now, why are these the air and not the pro?
Well, when you pay for a pro you get more ports.
It's that simple. So, for instance, I have an HDMI port on mine.
This doesn't come with that. Instead, you would use that thunderbolt Usbc interface there, and you'd buy a dongle for HDMI or something like that.
So with my new up to date Macbook pro. I haven't needed as many dongles. I still need a couple for things like Vga, which I still have to deal with, and things like that.
But on the whole, now I don't have to worry about that as much.
So the Macbook air one of the things we' it's cheaper, is you get your reports that said is, you guys know USB Hubs.
Now, USB, see, hubs rather are very cheap, very easy to acquire, so I have one and so I've really again never had a problem.
I have 2 ports on both sides, but the fact that I can also plug a hub into it which gives me a bunch of Usba and Ethernet, and display port, and so on, means I really haven't had to worry about it.
So these are various pictures again. You can see how thin this thing is.
You can see the Mag saves in the bottom left, and again you can see the top, and what it looks like open, and so on.
There's the touch id, which is also the power button.
So you press and hold very briefly to turn the computer on or off, or, as I said, you simply lay your finger on or off, or, as I said, you simply lay your finger on there to authenticate either your identity or purchases either your identity or, purchases. There's the price the
15 inch starts at $1,500. Either your identity or purchases. There's the price. The 15 inch starts at $1,500.
You can pay 1 25 a month for 12 months with 0% on that.
So you don't have to worry about that. That gets you the base one obviously, the more you put on there and more expensive it gets.
But it's a good machine, and as I said, I predict a lot of people are going to buy one that brings us to their new chip.
The M. 2 ultra system on a chip. So up to now we had the M.
2, the M. 2 pro. And the M. 2. Max. Well, what they introduced to Ww. DC.
Was the M. 2 ultra. And this is a big deal.
It's basically 2 M. 2, Max Chips put together.
So they act in concert together. This is the image quilt about it.
So now 24. Core CPU up to 76 core gpu.
As I said, 20% faster, 30% faster. Gpu 135 billion transistors, which is still blows my mind I believe they are at a 5 nanometer process.
Now, that's 5 nanometers between each transistor.
The neural engine, which is designed for machine learning is now, I think, 30 or 40% faster than it was before.
800 GB per second memory, bandwidth, which is amazing.
Up to a hundred 92 gigs, unified memory.
So this is a beast. This is really a beast and remember, one of the big things apple keeps emphasizing is that they want to make sure that the energy requirements are still low.
So this is Max output per Watt. So that's why these things get really good.
Better left now. The end 2 altar is for desktop.
This doesn't go in laptops and a laptop.
You basically have them to the M. 2 pro, or the M.
2, Max the M. 2. Alternra is for their big beefy desktops, so keep that in mind.
So the Max studio version, 2 rolled out. They released the Max twoio a year ago.
The Mac studio is really amazing. It is what I would recommend if you are a videographer or a person that works with audio professionally, or a programmer, that's doing, you know, compilation of huge projects and things like that in other words, if you knew need really beefy
computing power in a Mac. Then the end studio is what you want to get.
That's the image quilt for it. Basically, if you've ever seen a Mac Mini looks like 2 and a half or so Mac Mini stacked on top of each other so it's in a small enclosure as well as you see here.
You can get the M 2 Max or the ultra up to 24 cores for CPU, 76 cores gpu, nice and fast.
They have purposely built into the chip encoding a decoding of codecs, nice and fast. They have purposely built into the chip, encoding a decoding of video codecs and audio codecs.
So this thing screens. When it comes to video processing and audio processing, I myself use it to export video all the time and work on videos.
And the amount of time it takes is far, far less than it did with my Intel. Max.
So that's really a cool feature. Good. Input. Good I/O, you have 10 gigabyt a bit.
Ethernet HDMI! That's the Sdx cards.
Thunderbolt, for you can put up to a hundred 92 gig of memory in this thing.
It's got the latest bluetooth wi-fi up to 8 TB storage in this thing.
It'll power up to an 8 K display. So again, this is beefy.
In fact, they showed in the rollout that this, if you're a videographer, you can actually be working at one time with 22 streams of 8 K pro res video, which is beyond my imagination, even so that tells you you know a how well, tuned this thing this thing is
for video, but also how powerful this is. Imagine that working at one single time, editing 22 streams of 8 K video, and it can support up to 6 apple pro display.
Xdr. Monitors, which are 6 K. Monitors, so you could have up to 6 6 k.
Monitors from apple, and those are professional monitors.
Those are expensive compared to their competitors, are actually much cheaper.
Believe it or not, but these are for people that need the most demanding displays.
For video in particular, our photography and image editing and things like that.
But it'll run 6 of these. It'll run 8, 4 k monitors at the same time, if you needed that.
And so on. So that's pretty impressive in the front there are 2 Usbc. If you get the M.
To Max, or if you get the M to the same time, if you needed that, and so on. So that's pretty impressive in the front. There are 2 Usbc.
If you get the M. 2, Max, or if you get the M.
2 alter you get to Thunderbolt 4 ports, using the Usbc form factor. As I said, there's an sdx card, reader.
On the back. You have 4 thunderbolt, 4 ports, 10.
Gigabit Ethernet. That's power. In the middle 2 Usba ports and HDMI up to 8 K.
So that's why me, this thing really will serve your needs.
Now it ain't cheap if you need it. You're gonna spend the money for it.
This is something. Studios in Hollywood are going to buy professional videographers.
The people that are making popular music nowadays. Things like that.
So the M. 2 Max starts at 2 grand, the end to ultra starts its 4 grand.
Am I gonna run out by this hell? No, I have no need.
I mean, I'd love to have it, but I have no need for anything like this at all, so it doesn't meet my needs, and I would wait, probably doesn't meet the needs of anybody watching this right now.
But I guarantee you there are people out there who bought have bought, bought this thing and absolutely lived by it.
Love it. It does a fantastic job for that audience. This is gonna be perfect.
That brings us to the to the Mac pro. Now, Apple said, 3 years ago, we are going to be transitioning all of our computers from the intel chips to our own apple silicon.
The M. One then, now the M. 2, course, the M. 3 will be coming out later this year.
Undoubtedly they have now completed that the Mac pro is the last one to go, and the Mac pro is that tower.
You see over on the right there. So at this point all of Apple's computers, all their Macs, are now available with apple, apple, silicon on them.
So everything is transition now over that. That's been a great thing.
By the way, if some of you are wondering. Well, hey?
Can I run old software? Absolutely. It has a translation, layer and emulation layer called Rosetta. 2.
That does an amazing job. I haven't even know which software of mine was written for Intel processors.
And I'm running it on my macbook pro with an M. One.
I have no idea does that go to the job? I play games, you know, not.
Everything is supported, obviously, but it does a wonderful job of it.
So I don't really have to worry about it. That much.
So that's the the Mac pro running the M.
2, ultra. Now, here's the deal, and I'm gonna be super honest with you on this.
I wouldn't buy this unless you have very, very specific needs, because really, it's just as fast as the studio and the studio is cheaper.
So for most people if they were like, I really need a high end, Mac, I'm gonna be doing, you know, beefy work involving video and audio or compiling or things like that, I would say, I would look at the studio.
And in that does not meet your needs. Only then could you look at the Mac Pro.
Why would it tell you in one sec. Now you'll notice on the right there the thing that distinguishes it from the studio is it's has 6 open Pcie. Gen.
4 slots. That's the thing that makes it different than studio expandability.
That's it. So if you need those 6 Pcie slots, then yes, the Mac pro is what you want, but if you don't, then the studio is gonna meet your needs, and then some.
So this is a little video showing you what it looks like.
I thought, this is pretty cool.
It combines our most powerful chip with Pci expansion, to tackle the most demanding workflows.
There you go. So that's that's the device.
Now let's look again at this picture. Here's why this isn't for a lot of people.
And that is, yeah, it's got pci slots.
But there's no support for Gpus, the Gpu's that come with the apple silicon are the Gpu's. You get.
You cannot put Pcie cards in here to get more.
Gpus, you cannot plug in external Gpu's.
You can. The only thing you can do with these Pcs PC.
Ie. Slots is provide more storage and more I/O, and that's it.
Now, do some people need that? Yes. How big a number is that?
Very small, very very, very small. So this is never going to be a big seller ever.
It's just not going to be again, for most people that need a beefy machine like this.
The Mexico is what you want. If you need to have a ton more storage and a lot more, I/O ports, then, by all means, this is going to serve your needs.
But if you're thinking I need more, Gpu.
Too that's not what this does. Now, I think that's gonna change.
I think eventually Apple is going to support that. This is a first gen new product.
So I think down the road we may see that, but I have no special intel on that.
I could be completely wrong. Who knows? So here's the price on this, remember, I said, this thing is expensive.
$7,000 for the tower, or you can get a rack.
Mount from $7,500. So again, this, says a tiny audience of people, both in terms of willing to pay this price, and in needing storage.
And I/O slots in their machine. So very small audience.
So that's the hardware again, macbook air.
I think that's going to be a big seller.
New chip. Excellent good thing to have the Mac studio great update really.
Good Mac pro depends. If you really really need it, and that number of people is going to be extremely small so let's talk about Mac OS.
So many other questions are turned on. Mike.
How about Mac OS, hey, Scott? Quick question, Scott. Quick question.
Sean ask, does an apple have some kind of feud with Nvidia?
I don't know if it's a feud, but they don't support Nvidia Chips.
They never they haven't for a long, long, long time, so I don't know.
I don't remember what's going on between them.
To be honest, it's just they don't.
They've supported arm traditionally, but they're even getting away from that now, because their system on a chip they have their own.
Gpu's so that's the case.
Yeah, I think there's something going on there, but I don't remember.
But I don't remember. Somebody'd have to look it up and let me know.
But you're not gonna see that on their, as I said for a while, anyway.
So Mac! OS, so the first version of what we now call Mac OS. Originally Mac OS.
10 came out in 2,001, and they were named for big caps.
So we had Cheetah Puma Steve jobs for some reason, pronounced it jaguar.
Nobody knows panther, tiger, leopard, and then snow leopard, which was a refinement of leopard, famously.
They said no new features, even though they were. But it was a year where they were fined on leopard, starting with 10.
Well, then, we had lion and mountain lion, which was a refinement of lion, also starting with 18, apple started calling it OS. 10.
Drop the Mac, and then in 19 they got rid of the cats to switch over to California landmarks, where they've stayed ever since so we had mavericks, which was a surfing spot, you Knowosemite okay, aitan which was a refinement of
yosemite Sierra, which is when they renamed it to Mac OS.
So now all the names are the same for all the operating systems.
Ios, tbos ipad OS Mac OS, and so on.
High Sierra was a refinement of Sierra Mojave Catalina, and I'm sure if Robert sit Tex watching this, he's got these thinking home.
Go back home like Dorothy. Then, starting with a big sur in twenty-twenty, they got rid of the 10, and they started over with 11.
And so since then we've had 1112, 13 big Sur Monterey, Bentra, and everybody was wondering what they were going to call for team, and we now know it's going to be Sonoma.
Mac OS, 10 Mac OS, Sonoma. So for the wine lovers out there we're in good good hands.
So here's the image quilt about Mac OS.
Now there's not a lot of shockingly new, cool, innovative stuff in Sonoma.
A lot of it is quality of life, forinements, improvements, just making things a little nicer, a little better, a little more effective, a little better communication between people using Apple's tools and so on.
But there's some pretty cool stuff in here that I'm really glad that they finally are not even added.
I didn't even know they were going to be doing it, so I wanted to call out a few things to you that I find very interesting.
First of all, they're gonna add widgets back.
So you're going to be able to have widgets on the desktop now, I know some of you are going.
Yes, so windows, but the difference is that you can actually put your iphone widgets on your Mac.
If your iphone is, if your iphone is by your Mac. So any specific iphone widgets that you have for software that doesn't run on your Mac.
So any specific iphone widgets that you have for software that doesn't run on your Mac so any specific iphone widgets that you have for software that doesn't run on your Mac as well, which I think is really cool but the other thing and this is typical of apple to
think, of this, the second you open up an apple to think of this, the second you open up an app.
All those widgets fade out behind you.
So I thought that was a very nice little quality of life, and prove but I'll be I'm not gonna go crazy putting stuff all over my desktop.
Some people will, but there's a few things I wouldn't mind having.
There, but then they introduced some pretty, neat little features.
This is one I think is gonna be pretty cool, and it's called live voicemail.
So here's a one-minute long video.
We're they describe it from the video demonstrations.
They gave a wwd 3 Ww, DC, so here's a 1 min long video where they describe it from the video demonstrations they gave.
Live voicemail. Sometimes when a call comes in from an unknown number it's hard to know whether it's one you want to pick up.
Now, when someone calls you and leaves a message, you'll see a live transcription in real time, as they speak.
If it's something you want to address right away, you can pick up the call to talk to them right then and there.
This is great, for calls from friends and family too. Imagine you get a phone call while in a meeting and want to know whether it's something urgent, or if we can wait until the meeting is wrapped, you'll see the voicemail right?
On your screen, so you can decide whether to step out and take the call.
Thanks to the power of the neural engine live voicemail transcriptions are handled on device, preserving your pricing, and there's another type of call getting a big update face time where we've added one of our most requested communication features now when you call someone
on facetime, and they aren't available. You'll be able to leave a message.
So whether you're just calling to say, Hey, I want to share a precious moment.
You can record a message so that they can enjoy it later.
Now that's pretty damn cool. The fact that I mean many is done.
I've gotten a phone call, and I'm like, well, they're leaving a message.
I don't know who they are. Is this a TV station wanting me to go get interviewed?
Is this a student? Is this a scam call? What is this?
And the fact that if they leave a voicemail I'll now be able to actually read them message as they're leaving it, and then pick up or ignore it.
That'll be great. And the fact that people can leave voice messages now when they leave, when they do a facetime call is also going to be fantastic.
So I'm really looking forward to those those are going to be perfect.
Darn nice. Now that's going to be available on the Mac and on iphone, and ipad, because they all have a shared code base when it comes to messages and facetime.
So that's pretty cool. Here's another little thing that they're going to be offering.
I thought it was pretty good, pretty, neat.
And for those times when you get an audio message, but you aren't able to listen right away.
They're now transcribed. So you can read them in the moment and listen later.
So if you use messages to leave message with people, people often will leave.
That often depends on the conversation. But people will leave audio messages in there.
Well, if you don't want to actually pick it up and listen, for whatever reason.
Now the transcriptions right there, which makes it all the more easier.
So again. That's really great. Now I'm moving on to one that I'm very excited about, because, as you can imagine, I gave a lot of presentations both to students to groups like this one, I record myself giving presentations a lot.
And there was third party software out there that did this next feature.
And there was third party software out there that did this next feature, but it was kind of expensive, and I never used it because of that.
And now this feature is going to be built into the operating system, and I cannot wait.
It's called Presenter overlay and check this out.
I'll be able to do that. That man right there in that circle.
Noticed his head sticking out of the circle. I'll be able to do this.
Come this fall, and I just cannot wait. So, as you can see, he's talking.
He can move his head around while he's giving a presentation, and then he can make himself big and have the presentation go behind.
So if you've ever watched John Oliver or the daily show, they would do stuff like that all the time, and the fact that I'll be able to do that with you guys in next fall, I'm really excited about being able to do that.
Or students are whomever or while I'm recording myself.
So I really look forward. I'm looking forward to that effect that's going to be really cool.
And then we get something called game mode. Now this is a 3 or 4 min video explaining it traditionally.
Game. Max have not done well with games. Casual game, sure.
But if you were a gamer and you wanted to play the big triple-a games, you got windows that's what you know.
Most people game on. I'm sure there's console gaming.
But if you wanted to game on a computer, you gained on windows now we have the steam Dac.
And things like that, but still you know, desktop computing pretty much meant windows.
There's been some strides with Linux, with crossover, which is a version of wine that's tuned to a you run certain games and other software.
But what Apple's doing is they're really getting much more into the gaming business end of things.
And so this is something I'm also very excited about.
I very much like playing certain video games, but I don't want to have to buy a windows machine to do that.
When I was using an Intel Mac, I could dual boot into windows.
Well, now that this is Apple silicon, which is arm based, there is no way to do dual booting like that.
I have to run everything I have to run windows in virtualization, and it works really well for a lot of things.
But most games don't, but not many, and so I just kind of had to go.
Well, I guess I'm just gonna be playing this little few ones that I can use primarily one of the things that was not supported is direct decks 12 which most modern games require and that's not supported with the virtualization software I use.
On my Mac and that was a real problem. Well, guess what that is about to change I couldn't be happier.
So this is a little bit into game mode, giving players an edge when performance is measured in precious milliseconds, ensuring the game gets the highest priority on the CPU and Gpu, keeping your background tasks to a lower usage and delivering an optimized gaming experience
with even smoother and more consistent frame rates, and gain mode, explaining on Mac even more immersive, dramatically lowering audio latency with air pods and significantly reducing input latency with xbox and playstation controllers by doubling a bluetooth sampling
rate providing in-game responsiveness. You can really feel game game mode works with any game, including all of these recent and upcoming Mac games.
We are so excited to see developers bringing more games to the Mac, and to help with that metal provides a new game, porting this is the big deal to make it even easier for developers to Port their games from other platforms.
These new tools enabled developers to quickly evaluate just how well their game could run on Mac, a process that used to take months can now be done in days, and they dramatically simplified the process of converting the game shaders and graphics code to take full advantage of the powerful features and performance
of apple, silicon significantly reducing the total development time.
Okay, so what does that mean? Well, I'm gonna explain more.
About that in just a moment. But first of all, I want to explain something that's really exciting, that a lot of you guys should be really happy about.
And that is, how's Apple doing this? Where is this coming from?
This porting toolkit. Well, guess what it's wine.
It's actually wine. So it's actually based on crossovers source code.
And this is a blog post from Crossover.
The day after this keynote that we're seeing excerpts from this toolkit is designed to allow windows, game developers a way to easily quickly determine how well their game could run on Mac OS with the ultimate goal of facilitating the simplified creation of mac
gain ports. We are ecstatic. That Apple chose to use crossover source code as their emulation solution.
We have decades of experience creating ports of with wine, and we're very pleased.
Apple is recognizing that wine is a fantastic solution.
We did not work with apple on the tool, but we would be delighted to work with any game developers who try out the gaming game porting toolkit and see the massive potential wine offers and in fact, they're like, Hey, we'll be happy.
To help anybody that needs that help, and we are excited by the potential that the game porting toolkit can offer.
Crossover, because apple is releasing all of its code back under the Gpl.
So everything they're doing, they are contributing back to this so that's going to make crossover and wine better, because Apple is now pouring time and developer resources into this as a way to get more games on they actually announced a crossover to announce that they now
had preliminary direct x 12 support coming up in the new version, and that they had gotten one game to work.
They said, It's going to be game by game, by game.
But again, now that Apple's involved, I'm predicting that Linux users and others will benefit from this as well.
So this is going to ultimately benefit. Not just Mac users, but Linux users do like to play games and use other aspects of wine as well.
So this is a very short video where this guy went into more technical details about what's going on here.
Now it's about 4 min long, do you guys want me to play it, or do you want me to go on?
What do people say? I can go either way.
Hey, Buddy!
Keep going! Scott!
Okay.
I'm leaning towards playing it. Anybody at contrary idea.
Okay, I'm gonna go ahead here. You go so keen eyed viewers among you may have been watching the Platform State of the Union following the start of Wwdc.
And you might have noticed something very curious. Apple is running a winners game through a brand new translation layer and not only that, it is translating Direct x 12.
So let's back up a little bit wwdc.
Has just started, and there've been some Major Mac gaming announcements, including a new game mode on Mac OS Sonoma decreased audio and input agency through previous devices.
A whole load of new games announced for Mac OS, including the game.
Elix, 2 stray and Death stranding, all taking advantage of Apple's metal.
3 graphics Api and metal effects, upscaling.
However, the biggest development for Mac Gamers is actually the game porting toolkit, which is Apple's attempts to make the porting process from windows and console games to apple silicon macs far faster and far simpler.
If you're a developer who builds games for windows or gaming consoles, you'll find it is now easier than ever to bring your games to Mac by using the new game porting toolkit.
So one of the things included in the game porting toolkit is the Metal shader converter which can automatically convert all existing 8 our Srgp shaders to metal, which is Apple's Graphics Api this includes all of the games advanced Shading
pipelines like geometry, tessellation, mesh, and ray, tracing stages, and furthermore, apple committed to getting the best optimization out of metal ports.
They want Mac ports of games to take advantage of metal 3 and metal effects, and to do that they are providing the tools and resources to make game, debugging and graphical optimization as simple as possible.
Integrated right into xcode either. This is not the most interesting part of the toolkit.
It is actually this evaluation stage which are going to show you a clip of now, which I feel is very understated.
First you can evaluate just how well your existing windows game could run on, Mac, using the provided emulation environments.
This lets you analyze your games potential performance immediately, eliminating months of upfront.
So wait a second. Well, that's basically saying, is that apple have made a brand new windows, game emulator that can play high fidelity.
Graphically intensive windows, games instantly, without any kind of recompiling or porting and what's the purpose of this is to ascertain whether a windows game would be easy to port, to Metal.
And Mac OS. In reality the potential is far greater than that.
What Apple have done is something that we never expected. They've poured money, time and resources in basically making a windows emulator capable of playing high-end windows, games.
So what's the big deal? You might be thinking? We can already play tons of windows, games on apple, silicon.
Max. Just run the game through windows, 11. Arm through a virtual machine software like parallels, all potentially get far better performance, using something like crossover which translates windows games into macros combatable Api calls on the fly however, both of these methods.
Suffer from a similar flawed. They both cannot run into Rctx.
12 games. This is, with the exception of Crossover 23, which Cameron, Delaware, 2.
Restorative right now, but we're still months and maybe years away from other graphically intensive games, working.
However, it looks like Apple's windows. Game Emulator has overcome this direct x 12 problem.
Looking in more detail at the mental performance. Hard. This game is running under the Rosetta 2 Translation layer, but not only that.
It's also translating D, 3D. 12, or direct x 12.
And if it came like the medium, which is an unwill engine, fourth direct x. 12.
Game can run through this windows. Game. Emulator. Then what is stopping us from running?
Something like tier 4. Cyber punk, 2077, or Eldon wing, which we're all directx, 12 titles.
So at the moment we don't know a huge amount about this windows. Emulator.
More details are going to be released throughout Wwtc.
This week, well, by looking at Apple's own official Github Page, it looks like they've uploaded the source code for the game porting kit and published this under a new open source license, and the fact that this is open source is literally a game changer the emulation and
translation of Windows direct has 12 titles, could potentially be integrated into something like wine.
And do for crossover what pro ton has done for the steam deck, or it could be used for its original purpose, which is to get as many windows, games as possible.
Port it to metal, and Mac OS. In any of these cases it's clear that the game Porting kid is going to change Mac gaming.
There you go, in fact, by the end of the week.
Somebody had already made software that used the game provided any easier to use interface.
To use the game porting toolkit to run various windows, games that required direct x 12, and they had cyber punk, 2077 running.
They had? What was the diablo?
4 running, and so on, so you know, it's only gonna get better from here.
This is really exciting news what we got to Ios.
I'm not gonna go ahead.
Yeah. But don't you think I think that apple just did like the very bare minimum here, like cause there.
Because from what I saw, what they released open source, basically just the user runs out on their machine and downloads wine and passes it right on their machine right?
I don't know.
And then they have the porting toolkit. But they haven't actually pushed anything else. So it feels a bit like they're taking advantage of open source here a little bit.
Well, they just published all their changes back as I said, on their Github under the Gpl license and crossover is quite happy about their involvement with it.
So to me that's seems a very good time.
Yeah, I think, I think, crossover has to be happy right?
So it's open source so they can't go after apple, for who are using them?
But at the same time, yeah, they publish their changes, but they could have worked with upstream to get them incorporated into wine like that.
Video made it sound like they published their changes and now, if somebody wants to, they could pull that code into wine.
Not that apple's gonna do the work to work with upstream and work together on it.
I have no idea.
You know, like it's kinda like when you know if you were, anyway.
Yeah, I just think that they could do a little bit more here with the.
Well, we don't exactly know the details or everything yet, so I'm not gonna sit here and say good apple, bad apple, or do more apple.
At this point. I'm just reporting what we know.
We don't know everything, you know, and I do believe one of their goals is to make it easier for windows.
Company, for companies to port their windows, games to Max, you know, cause that would only benefit them.
I think that'd be a good thing, and they have been pretty good with open source, with other stuff.
So we'll have C. Trust. But verify, how about that?
I think it makes a difference whether a Gpl tool or Gpl. 3.
Okay.
Oh, it's 2! They don't do 3 a lot of companies don't do 3, you know.
You know Linus doesn't even like Gpl.
3, so yeah, no, they don't, they don't touch people, only Gpl, too.
Okay, so let's talk about Ios. I'm not gonna spend a lot of time on this.
This is the image quilt on this a lot of what I just showed you, with messages and and voice mails and things like that applies here.
As I said, there are a couple of new features that are pretty slick.
One of my favorites is for a while now apple photos, which is their photos.
App would recognize people's faces, and it doesn't.
An excellent job of it, and you could go in and say, Show me all photos with my brother in it, or show me all the photos with my brother in it, or show me all the photos with my brother in it, or show me all the photos, with my brother in it, it, would do a very good job
well, now they've added pets so they will recognize different dogs, different cats. And so before.
Now, if I typed in dolls it would show me every picture of a dog.
It knows dogs, but it didn't know the difference between.
You know my dog Libby, my former dog Libby, and my dog Dobie, and so on.
And now it will so for pet owners, that's gonna be pretty nice to be able to do that they have a new feature called name Drop.
That's really cool. So if you ever want to exchange your contact information with somebody else, you know, you can mail your card to them.
But now it's going to be even easier, and this is really slick and neat looking.
So I wanted to show you this. This is how you would do name, drop!
You would hold your iphone next to their iphone and tap them, and you'll see what happens.
So when you do there, it shows your card, and then if you click, share, it sends the contact to the other person in their contacts.
So there it is, ready for them to say done, and you've got it.
So I think that's kind of neat as a way to share contacts.
Now pretty, slick, now this next feature is, they make it about stickers, and whatever stickers are, you know their little stickers.
You can put in messages and other apps like that.
Whatever I've used them a few times. They're fun, but I have a feeling that younger people like him a lot more, but it does demonstrate a really neat feature.
That apple added, I think in the last Ios maybe the one before that, but I definitely know the last one, and it allows you to long press on any picture, and when you long press it selects the main focus of the picture, and lets you pull that out, and then paste that into other stuff without the background and it
does an amazingly good job. It's crazy. How good it is!
So they're gonna take this picture of a cat and long press and select it.
And then turn it into a sticker. I don't care about the sticker part.
I just wanted you guys to see the long press thing because it's so cool.
So see how they they must have held there and copied it, and they edited it to their stickers.
And now they're gonna change how the sticker looks again.
What do you do? And now, at this point they can put that picture of that cat on top of messages and things like that again.
Oh, no, it's a big deal. I'm not into that.
But I wanted you guys to see that ability to select the foreground object, whatever it is, because it works like near, flawlessly.
That brings me to ipad OS ipad OS has a lot of the same things that we've seen prior to this.
There's a few things those of you who know what Airdrop is.
Airdrop is the ability for any apple device for me to send files, images, Urls, videos.
What airdrop via airdrop! So I would go to the sharing. The's.
Say I had a picture, and I wanted to share it with you on your apple device.
I would choose the image and go to share, and then I would see what's called airdrop.
I would see all the people near me that had airdropped, enabled, and if I tap your name you would get a an announcement, a notification on your device, saying, Scott Graham, and wants to share a picture with you, and then if you had okay, it now copies
onto your apple device. Mac, ipad, iphone whatever.
Well, the thing about that was, if it was a fairly big file.
Are. You had to go somewhere? Then it just broke. And, as you can see on the left now, it will actually continue to now over the Internet, using end-to-end encryption.
So if I'm sitting there, and I'm sending you a video and I've sent you a good chunk of it.
But you have to go. Go ahead and go. It'll keep sending it to you.
But using the Internet. Now for the transfer. So that is pretty darn cool.
Now I'm not gonna go through a whole bunch of stuff on here, but in particular they improved Pdfs.
And I wanted to show that to you, because I thought that was pretty neat.
So here's a couple of minutes on what they've done with Pdfs.
And, by the way, they're going to talk about the notes App, it is amazing to me how many people use the notes app on Ios and Macs. It is.
It's very good. It's not for me. I use a little, but some people put everything in notes, and so when you're gonna see in a minute, then talking about putting Pdfs into the notes, app, you might be going what but actually this is going to be incredibly popular with people it already kind
of is to a limited degree, but with this new stuff it's going to be even more popular next, let's take a look at improvements we're making to the way you work with an important type of document.
Pdfs tell you all about it. Here's Jenny.
Hi ipod is the best device for Pdfs.
They're built right into Ipados, so you can open them anywhere.
And they render beautifully. We use. Pdfs are so many things that we wanted to make them even easier to work with.
Thanks to new machine learning models, ipad OS can identify the fields and a Pdf, so you can use auto fill to quickly fill them out with information like names, addresses and emails from your contacts.
This even works on documents, you scan with the camera, and if you need to sign it, you can add a safe signature or make a new one.
With apple pencil. When you're ready, you can easily reply.
Back with your completed form in mail. Now another place where we cheat Pdfs. Is in the notes.
App. It's great for capturing almost any information. And it's getting a big upgrade that gives you brand new ways to organize.
Read, annotate and collaborate on Pdfs.
Pdf, sit right inside your notes. You have all the note taking capabilities of the app and the Pdf.
Is expanded to a full with view, you quickly review the document, flip your pages, and annotate using apple pencil.
You can keep multiple Pdfs in the same note, which is great for keeping related files together as you work.
Pds to notes are also fantastic for collaboration when you're working together, you see each other's updates in real time.
So as you scribble something down the changes you make appear right away on your collaborator's ipad.
Live collaboration even works with stickers and images, and when you drop an image into a Pdf.
You can still annotate right on top of it.
If you need to finish later, you can use live collaboration for anywhere.
It's even great, combined with a base time call with Pdfs. Notes, note taking and markup are going to be a brace.
And now there you go! I think that's pretty darn cool.
I love using my ipad to read Pdfs on.
I use it all the time. I do have an apple pencil. It works great.
There are alternatives to the apple pencil that are also very good, that are cheaper, but the fact that you're going to be able to work with Pdfs like this in notes when I already have a lot of students and I know a lot of adults that use notes already this is
really going to be a big thing for a lot of people.
So I think that's kind of cool watch. OS, I'm not going to spend a lot of time on there are some neat new stuff that they've kind of changed the Ui. I think, for the better.
I'm looking for the better I'm looking for.
I have what apple watch that I really love for a lot of reasons but I'm really looking forward to this update.
But the one thing I wanted to show you guys, and this might seem completely silly, but I thought it was just so ridiculously cute.
I think some of you will, too. They roll out new watch faces every year, and one of the new watch releases.
They roll out is Snoopy, and what's stock?
And when I saw the video, I was like, this is great.
I can't wait to have this. My son has read a bunch of the peanuts books I collected when I was younger, and really loved them, so I think he might find he got an apple watch for graduation from the eighth grade that was his big present, so I know he's gonna want this watch. Face.
Too. So I just wanted to show you this because I thought it was silly and cool and cute, and to celebrate.
Watchos. 10. We're bringing Snoopy and Woodstock to Apple.
Watch these beloved comic strip characters come to life in many different animations.
They can be playful with the watch hands.
To the weather conditions in your area.
Or even get active with you. It's terrific to have Snoopy on Apple watch.
There you go. I thought that was great, so I can't wait to be able to have Snoopy, and Woodstock on my watch.
I thought that was really cool. Okay, that brings us to the Biggie, the brand new operating system, and the vision pro.
And for those you who have been in a cave or living under a rock are purposely avoiding any sort of media.
The last week. It is Apple's headset, and that's what it looks like.
So that is the new apple headset. This was the one more thing that Tim Cook to see of Apple introduced last Monday, and so it's pretty darn cool it's got a lot of really neat features.
I think we're gonna have a really interesting discussion about this.
So that is the front of really interesting discussion about this. So that is the front. Now, that might look like a lot.
But there's actually a tremendous amount of technology going on inside of this.
If you notice to our left in this image you see that little bump right there.
Well, first of all, that's the cloth on the back.
They custom made to hold your to hold it in place on the back.
Of your head, and that on the right there, that's the digital crown to hold it in place on the back of your head, and that on the right there, that's the digital crown, the same that same digital crown is on top of the headset as well, and you're gonna see what you can do with
that thing, but it's pretty darn cool now. I have a 9 min video.
I originally thought about showing you guys the entire 40 min video, because it's just one thing after another.
We're going, what? But we don't have time, but I'm gonna show you a 9 min video that kinda hits the high spots which should be enough, I think, to cover so.
But before I do that, before we go any further, I want to get some stuff out of the way right now, cause I know several of you are just waiting to come in and say a few things, and I wanna head it off at the pass before we go any farther.
So I'm gonna get these out of the way right now.
Number one, it's $3,500. Yes, that is expensive.
We all know that, to my knowledge, none of the people that attend these meetings are independently wealthy. None of the people that attend these meetings are independently wealthy.
None of the people in here are gonna go! Oh, that Hi spent that on dinner last week, I mean, yes, $3,500 is a lot of money absolutely.
I will point out to you that Microsoft has a far less capable device called the Hollow Lens, that is, $3,500, as well, so that price is not exactly something brand new, but the other thing to remember is guys this is a first version of this of this device prices
are going to come down. Okay. This is called the vision pro I can tell you right now.
Apple has a macbook pro to distinguish from the Macbook air right.
There is an iphone pro Max, that is bigger and more expensive than the iphone.
So this is the second I saw. It was called vision pros, like, okay, this is gonna be the initial expensive rollout. And then they're eventually gonna come up with a vision that's going to be cheaper plus as as the materials get easier to make and present.
Then it's going to come down in price, too. So yeah, it's 3,500 now, it's not always going to be 3,500.
There's going to be cheaper models. Yes, I know it's expensive.
Yes, I know it's expensive. Yes, I know that means every Tom, Dick and Harry's not gonna run out and buy one apple.
If, from what I've read, Apple is looking to sell a million in the first year, so we'll see and and that's a rumor I actually don't think they're going to get close to that, because what I've been reading.
Is that only one company in the world makes that front screen and it's Sony, and they can only make 400,000 a year.
So right there, and they won't make. They can't make more so until such time as another suppliers found.
I think we're looking at 400,000 in the first year, regardless now, I know some of you are getting ready to say, well, you know I already have a desktop or laptop or chromebook, or iphone, or ipad or android phone, or android tablet or Oculus, Quest or
other VR. Set, etc. Etc. Etc. Why would I want that?
Am I responses? No one's forcing you to stop using those.
If you are happy with your android phone, keep using your Android phone no one's going to make you stop using your Android phone no one's going to force you to buy a vision pro, much less even try one okay, so to say, to me well, my phone already. Does everything.
I need. Great, that's great. We don't care that doesn't pertain to this.
That's like showing you the latest car and having you go.
Well, my bicycle does all that for me. Well, great!
That doesn't pertain to what we're talking about, though.
And in fact, I know some of you guys are saying, don't want to tell me.
I will never, ever, ever use that thing, much less try it on.
I don't even want to see one. I'm going to pretend that thing, much less try it on. I don't even want to see one. I'm going to pretend they don't exist I believe you you will never own try be around one, and as I said to a little old lady once when I was
giving a talk to a bunch of old people about about ipads and tablets and ereaders.
This sort, little old lady said. I'm going to stick with books.
I don't plan to ever use one of those, and I said, Madam, I don't think you ever will, and you're going to die, and all these old people went.
Apparently you do not talk about that anymore full of elderly people.
I discovered that day, but what I said, what I meant by that was, I said, Man'am, let me explain myself around the turn of last century.
There were people that said, I will never ride in the car.
Horses and buggies are good enough for me, and I said, You know what they never did, and then they all died.
And now we use this cars. Some people still use horses.
Some people do. Some people don't ride in cars.
Some people have bikes or walk, but most people do a lot of people said, I will never watch TV.
I'm gonna stick to radio, that's all I need.
You know what they didn't. They didn't watch TV, and they all died.
Hey, Buddy dies!
And now most people watch Tvs. So, yeah, you may never, ever, ever, ever, ever use one touch, one, be around one, be in the presence, one but that doesn't mean others are okay.
Now, is this gonna be a success? I have no idea. I have no idea.
But it's definitely worth talking about. The richest company in the world is behind this thing, and there are going to be lots of people trying this out using it, seeing what works and what does this using it, seeing what works and what doesn't. So it's foolish to write it and just say.
Yup. No, it's not gonna work, because we don't know.
Now, and another thing. Yes, I'm fully aware it's weird to think about people wearing these around other people.
I am well aware of that. Believe me, however, and it may always be weird, and that may have a reason.
Nobody ever uses it. We don't know but I will point out to you that 15 years ago, if you were eating dinner or at a restaurant, looked around and saw people staring at a piece of glass and part of their face.
You would have thought that was really weird, or if you saw people walking around with white cigarette butts, sticks in their ears, you thought that was really weird, and nowadays look around you people change society changes.
So I'm not saying we're all eventually going to be walking around with headsets out and public all the time at all.
Hey! Scott!
But it may very well change that. It's not considered weird or bad thing if several people in a room with them on, maybe playing a game together.
Well, hold on watching a movie together, playing a game together, working on a project together.
We don't know. Society changes, and so keep that mind. Yes.
Can you see the outside world when you're wearing that?
Absolutely apple, made a huge big deal out of that as you're gonna see, this is not virtual reality.
This is very good.
Okay, so this is basically a really neat heads up display.
Okay.
Hey? Where do you see the video? Hold on, please see the video.
No! Another thing I know some of you want to tell me, hey?
There's VR headsets that are a lot cheaper, like the oculus.
I know that. Okay, Apple's not doing what the oculus is doing.
Okay, not in any way, shape or form. It is a completely different style of device.
Okay. And you know what Apple doesn't care about the $500 market never has never will.
So saying, but there's cheaper be our headsets.
Great. Use them. Okay, that's perfectly okay. But that's again.
Not what we're talking about with this, and I think you'll see that once you see the video, this is not an oculus.
What you're about to see. And, by the way, every review I've read at this point 40 different reviews by people that have used it at Wdc.
And to a person. All 40 of them said this blows the octus out of the water.
This is, there's no comparison between what these devices are.
And finally, I have no idea what's gonna happen in the future.
I don't know. I don't know if I want one, but I darn well know I wanna play with one.
Okay. I don't know. If I'm gonna buy one.
It may always be something like, Hey, I don't need that too much money I don't need it, but I don't know that.
But I might, but I do know I can't wait to play with one and check it out, because it's teams really, really cool.
If you're a nerd, you should be at least wanting to check it out, and the other thing I wanna point out about what Apple's doing is they're not calling it VR.
They're not calling it a R. And I'm going to define those terms for those of you don't know what that means.
They are saying, this is a spatial computer, and this is inaugurating spatial computing where space around you is what's important.
Now let me define a couple of terms. For I show you this video.
VR is, simulates experiences that put the user into a fully immersive computer generated digital world where you don't.
You can't see what's around you now. The new oculus kind of sorted does kind of sorta, but not really well.
Instead, the walk lists I've used oculus as before, and when you have an oculus on you cannot see the world around you.
That's why, you know, I played Oculus games, and I people go watch out, watch out!
Because I'm about to hit the wall or about to knock a lamp off the table, or something like that, because augmented reality overlays visual and auditory information on top of the real world.
The idea being that you are looking at a map. You hold the phone up and you see the real world.
But you see information about buildings are, you see, on map overlaid, or you see information about buildings, or you see a map overlaid on the real world like pokemon.
Go, for instance, you've ever looked at Pokemon. Go!
That's AR mixed. Reality allows real and virtual elements to interact and intermingle and then let's the user interact with virtual elements as though they were in the real world.
That's the vision. Pro. So the vision pro is not VR, it's not AR.
It's mixed reality and finally extended reality. You might have heard that term.
That's a catch. All that bundles all the above.
So with that in mind, I wanted you to know one thing before I show you this video, and that is cause I know somebody's gonna ask.
And that is anytime you are seeing what a person with the headset is, seeing that is real video that is not a simulation that is not computer generated.
That was actually recorded from the visual pro. Okay. So if you are seeing something that a person wearing the headset is seeing that is real, that is what that person is actually seeing at that moment.
Okay, with that in mind, here is the 9 min video. Take notes.
Write your questions down after it's over. I've got a few little select moments I want to pull out and discuss with you guys, and then we can open it up to a more general discussion about it.
But anyway, here we go. Here's the 9 min overview from apple of the visual of the division pro.
And introducing apple vision pro the era of spatial computing.
Is here!
When you put on apple vision pro you see your world and everything in it.
Your favorite apps live right in front of you. But now they're in your space.
This is vision. OS. Apple's first, ever spatial operating system.
It's familiar yet groundbreaking. You navigate with your eyes, simply tap, to select, click, to scroll, and use your voice, to dictate.
It's like magic apps have dimension react to light and cash shadows. Even though these facial experiences are happening inside vision pro, it looks sounds and feels like they are physically there.
Foundational to apple vision. Pro is that you're not isolated from other people. When when someone else is in the room, you can see them, and they can see you.
Thank you because you're not limited by a display apps.
Living, your space, your photos can be a life-size or any size.
So your living room becomes a gallery.
And panoramas wrap around you as if you're right where you took them.
Apple fish and pro. It's Apple's first ever 3D camera.
Now you can capture photos and videos with remarkable depth and relive a memory as if you're right back in the exact moment.
Hey, dad!
Experiences on vision. Pro can also expand in 3 dimensions, filling the entirety of your space.
Like in the mindfulness app, where you can create a moment of calm.
Apple, vision. Pro brings the scale and wonder of a movie theater to whatever space you're in, it automatically darkens and casts a beautiful glow into the room and you can make the screen as big as you want.
Yes, spatial audio surrounds you, and if you feel like you're part of the action.
And for an extraordinary cinematic experience you can bring in a beautiful environment and make your screen feel a hundred feet wide.
Here to play your favorite games, just connect your controller and play on a massive screen with incredible audio.
With apple vision pro, you can create the perfect workspace, no matter where you are.
The web comes to life at fantastic scale. Text is crisp and easy to read, browsing.
The Internet feels new.
And safari expands so you can see all your open tabs.
Your favorite apps from Apple and the app store are there.
You can arrange them, however you like, and work seamlessly across them.
Hi! Hey? Yeah, I'm looking at it now. Facetime looks and sounds amazing in apple fish and products.
You see people, life, size, and with spatial audio.
You hear them as if they're right in front of you?
And because you see the world around you, you can glance.
At a notification, and even connect your Mac simply by looking at it, turning a 13 inch screen into a giant display.
An apple, fish and pro. You can also transform your space.
Beautiful environments that you extend beyond the dimensions of your room.
Like on a plane.
You can. Now watch a movie on a huge screen in a stunning location.
And you control just hours. You want to be.
To make all these digital experiences feel real in your space, takes an extraordinary amount of technology.
Yet apple vision. Pro is remarkably compact and beautiful.
A single piece of three-dimensionally formed laminated glass acts as a lens through which the cameras and sensors view the world.
It flew seamlessly into a lightweight aluminum, alloy, frame.
That gently curves to wrap around your face, and we designed a modular system so you can find the right fit.
The light seal keeps stray light from your eyes, and a soft frame gently flexes and conforms to your unique features.
The headband is 3D. Knitted to provide cushioning breathability and stretch.
And a high performance. Battery reduces weight to a minimum and slips easily into your pocket.
Because you wear apple vision pro, and your eyes are covered.
We engineered a system that uses advanced machine learning to represent you.
Realistically when you're in facetime, your persona dynamically reflects your face and head movements.
So when you're chatting, people see your eyes, hands, and true expressions.
To convincingly place content in your space, took thousands of groundbreaking innovations and custom technologies since your eyes see the world with incredible resolution, we built a micro olent display system that's been 64 pixels in the same amount of space as a single Iphone
pixel impacts 23 million into 2 panels the size of a postage stamp.
That's more than a 4 K TV for each giving you jaw, dropping lifelike clarity, apple vision.
Pro also features our most advanced spatial audio system, ever personalized sound is delivered directionally to your ear and audio ray tracing uses, sophisticated sensors to understand the materials and objects in your room so sound feels like it's coming from the world around
you 3D mapping provides a detailed understanding of walls, furniture, and even people.
So all experiences look sound and feel like they are physically there.
To power. A spatial computer like Apple Vision pro required an innovative dual-IP design and to provides phenomenal performance and a brand new tip r one processes sensor data at incredible speed, virtually eliminating lags so experiences take place in real time right in front of your eyes.
A stunning new way to use the apps we love a powerful way to relive our memories.
A profound new way to be together. Magical way to be immersed in entertainment.
The era of spatial computing is here. This is apple vision, pro.
Alright! Now, a couple of things about that number one. That is a computer in other words, it doesn't require your iphone, your ipod, your pad, your Mac.
It is a computer all by itself, running app. So that's first thing.
Second thing is, it's gonna developers are gonna be able to make specific apps for the vision pro.
But it will also run ipad and ios app also as well, and you can take any of those apps, and set them wherever you want.
In fact, you can set them in other rooms, and then walk back into another room and then, when you walk back into the kitchen, the app that you set on the wall, there is still there.
So the apps aren't following you around. Where you place them as where they are.
How do you move them? You'll notice they move windows several times if you noticed under the apps there was a little line.
That's what you would grab and then use that to move a little line.
That's what you would grab and then use that to move back and forth.
Okay. And one final thing, you might have noticed a guy. You might have noticed this gentleman standing there with apps around him, with a keyboard floating in front of him. You'll be able to use a virtual keyboard, or you could use the bluetooth keyboard, and a
bluetooth, Mount Bluetooth mouse, if you want with it.
And finally they didn't show this in this video. But in the longer video they do and that is, if you are a Mac user like me, and you have a video video, they do. And that is if you are a Mac user like me and you have a vision pro on if you look at your Mac, screen, for a few
seconds. All of a sudden the entire screen goes and and floats in front of you as a single window, so you can have your maximum so you can have your unified thing.
In other words, you can't take app windows out of that Max screen and drag them out of it.
Okay. But basically, you'd have the world's largest.
Mac screen or Mac monitor. In front of you. However, you could then open any of the other apps included that work on the vision pro next to it, so I could open the messages app from the vision pro and have it sitting there without needing to open the messages app on the Mac screen that's floating in
front of so apps that haven't been ported over to work.
We are the are not Ios apps that are just plain old Mac Apps.
I can still access and use with the vision pro they'll just be constrained to one large screen that again I can make as big as I want, and resize it, and so on.
But I can't pull things out of it. So that is a couple of little details.
I noticed as I was watching it now.
That's gonna require. That's gonna require you have a Mac.
That's it's not gonna give you a virtual, Mac.
No, no, no, no, no, not at this, not to my knowledge this time.
No. In the video and what they talked about was, you would look at your Mac, and then it automatically goes and moves the screen. And funny like that.
And the Mac goes down.
Or goes to sleep. I guess I don't know. I don't know the details about that.
But yeah, no, it's not gonna have a Mac built in, because some people like not even care about having a Mac available to them to use.
They wanna do everything inside the vision. Pro, so I want to show you 2 reactions to the vision pro from well regarded reviewers.
The focus first is Marketez Brownlee. He is an excellent Youtube reviewer, he's been around a long time he's very impartial about stuff.
He is not a person that gushes about a lot of things at all.
He likes things from lots of different companies. He is not a shill for Microsoft or Apple or Facebook, or Whomever.
He's very even temperate about this stuff. He's very much worth looking up on. Youtube.
He's really good and he was one of the people involved by Apple to try the headset.
Several lots of people were at Wwdc. They were invited to try it.
It was a half hour. Apple had had everybody run through the same process and the same things?
So if you read the different reviews, everybody's talking about the same things. So if you read the different reviews, everybody's talking about the same things, they're just reacting to it in various different ways.
So, anyway, this is what Marquez Brownlee, and this is just a super little short excerpt.
But this is what he had to say about it. One more thing, and he talks about this in there.
And they mentioned this. I just want you to understand the way you choose items is you simply look at them.
That thing is tracking your eyes all the time, and as Marquez is, gonna say, the eye tracking is the best he's ever seen, he's like it's crazy good.
And so you would look at something, and then you tap your fingers together to to select, to click.
And you're the hands do not have to be up here.
There are cameras on the outside that see your hands.
So you might have noticed that young woman that was sitting on the couch.
She was looking at stuff, and then, if you'd noticed her finger was doing this right, and that's because she was clicking on what she was seeing.
So she uses her eyes, and when you move your eye to something it selects it, and then you tap your fingers together to click it.
And that's how you do it. So he's going to talk about that.
I just want to make sure you understand that.
But you finally get the headset out and you put it on and there's some nice meshing on the back, some fabric that stretches and is pretty breathable.
It's built extremely well with all this metal and glass, and then once you get it going, the most impressive thing about this headset, the most impressive thing is the eye tracking.
I'm not even kidding this eye tracking is sick.
So basically the eye tracking in this headset as it looks at your eyes and keeps track of where your eyes move around is the closest thing that I've experienced to like magic like I don't.
I normally don't call tech things sort of magical or surreal like this.
But this was even for a pre-release product kind of unbelievable.
How well it does anytime you move your eyes around the Ui.
It would immediately highlight and select these exactly what you're looking at, no matter how small the target was, or what you're looking at.
And then when you want to select something, all you do is take your fingers like this and just touch them together.
That's how you click. So you look at something. Click, look at something.
Click. Okay. Now, by the way, one thing about this, as you guys probably know.
And this is one of the reasons I like. Apple stuff is apple, really, as it makes a big deal about privacy and your data and things like that.
And they are not going to allow web browsers or apps to keep track of what you're looking for.
So you know, Facebook would love if you use the Facebook app on this thing to record everywhere your eyes went so they could shove more ads in front of your face.
You know Google would love to be able to do that, and Apple's like Nope, not even going to be possible, not going to be able to do that.
And Apple's like Nope, not even going to be possible, not going to allow it.
It's just not going to be there. So I'm very happy about that.
That is fantastic. Now, this next person is just a short quote from them, his name is Federico Battici.
He runs one of the largest Mac Sites Mac stories on the web.
And this is what somebody a question.
And this is what, yeah, Scott question, was this work with you?
If you're wearing glasses.
No, you have to give prescription lenses they make by Zeiss, and you get them coded to your eyes.
But you can switch them out with magnets. So you and I, Gary, could, for instance, have one vision pro, and when you wanted to use it you would pop off my lenses and pop in yours like that and then I would do the same thing so you do not wear glasses, while you're doing it instead, you get these specialized little
lenses. Good question, so this is what Federico said.
My 30 min demo with vision pro last week, was the most mind-blowing of my 14 year career, covering apple and technology.
I left the demo speechless, my vision, tech my vision. Pro demo was the best tech demo I have ever experienced.
It was a future. It was a glimpse of a future in which the computer this machine that can make me productive, entertained, connected to my friends nostaltic, focused, and everything in between isn't limited by a screen anymore.
And so again, I want to show you just a few short videos and go over some details about what you just saw there.
So this is the first one. This was at the beginning, so he's picking up the headset. He's putting it on.
There you go, and there's the eyes they were talking about with those millions of pixels.
And again, this is what you would see. You see your space.
But then the first thing you do is see, the apps appear.
The icons. He's chosen the photos app and to scroll you tap your fingers and do like this.
So he's there. See, he's about to click.
He just clicked, clicked again. Okay, so he opened the photos app and then started scrolling it.
And you do not need to move your hands a lot again.
You could keep them in your lap and just make little movements like that. You don't need to be, you know, doing a minority report, having your own in front of you waving around like that at all.
Next I wanted you to somebody to ask earlier. I talked about that button.
I wanted to see that in action, so you can see what's going on.
So they're turning the button. The crown, the digital crown.
And did you notice there how their room faded out?
And so Steve asked, can you see your room? Can you see your surroundings?
Well, you can, but if you turn the crown they disappear.
Okay. Now, here's what's interesting, though the second, a person.
Walks into the room. You see them so if you're in the middle of something and somebody walks through the room.
Or they stick their hand out. You see it. They're appear as a ghost.
There, in with what you're looking at, so you can't kind of disappear into your own little world.
People are still going to be there, and when this this has been ruined a long time, that it would show your eyes on the front.
And when this has been Rupert a long time, that it would show your eyes on the front. And when I saw when I read that originally, I thought that it's going to look incredibly stupid and weird, and actually, I think it looks great because again, I could be looking at Gary, talking.
to him while I have this on I will see Garrett.
Okay. He will see my eyes now. Those aren't my eyes.
That's a video of my eyes, because the entire front is also a screen.
So I look through it. But it's also a screen.
So as I'm talking to Gary, he's seeing my eyes in my face.
I'm seeing him so again. This is not designed. Apple was very, very insistent about this from the beginning, that this not be a VR device where you are isolated on this from the beginning, that this not be a VR device where you are isolated and closed off from everybody else.
That. Okay, here's another point they made, and about the eyes, and I hope you notice it, said the equivalent of 4 K.
For each eye, and I hope you also noticed it said that the equivalent of 64 pixels that are the size of one pixel on an iphone.
So again. Everybody. I read that that reviewed this said completely sharp.
You couldn't see pixels. Text was sharp and easy to read.
You were fooled into thinking where you were on top of a mountain, or you were petting a dinosaur everybody at the end of the demo crack appeared in the wall, and it widened, and a butterfly flew out, and if you put your finger up like that the butterfly would
land on your finger now you couldn't feel it.
But then everybody said a dinosaur velocity, wrapper type of dinosaur.
Stuck his head through the wall, and then walked into the room, and they told you to get up and go.
Walk toward it and move around, and it would look at you the whole time.
And several people said their fight or flight kicked in, and they were like they wanted to run because they were standing a foot and a half away from a dinosaur that was 6 feet tall, right?
And that's how good! And they said you couldn't see cracks in the dinosaur you couldn't see pixels right, and that's how good! And they said you couldn't see cracks in the dinosaur.
You couldn't see Pix. Then I wanted you to notice this because I love movies.
I watch a lot of movies. And you know, I also stay up late.
So I watch a lot of movies by myself. You know the effect that I could choose to watch a movie and then make the screen a hundred feet wide and be watching it on a hundred feet wide and be watching it on a lake are on top of a mountain or in a meadow or wherever I wanted sounds like
the coolest thing in the world and, by the way, everybody that did the demo saw 2 min of avatar in 3D.
And one person said, I'm never going to a 3D.
Movie again. After watching that on the vision pro, there is no way I'm gonna go into theater and watch it.
It was that good. By the way, one more thing everybody said was Apple's invented these new types of 3D cameras, and they did footage of a basketball game where you are quartside.
And one person said, I will pay $3,500 just for that.
If they some, if they get the rights to show sports, games, and one person said, I will pay $3,500 just for that. If they some, if they get the rights to show sports games using that technology where it felt like you were at the game, you could look everywhere in the room and it was like you
were there you could see you could look up to see the score.
You could see the technology where it felt like you were at the game. You could look everywhere in the room, and it was like you were there.
You could see you could look up to see the score. You could see the players. It was like you were there. They said, right.
I am such a big sports person that that right there makes it worth it for me. So anyway, again, I wanted to play this part where this person's watching a movie because I think it's so awesomely cool.
Here's your screen, and it's really worth it for me. So anyway, again, I wanted to play this part where this person's watching a movie because I think it's so awesomely cool. Here's your screen and make it bigger disappear.
Your surroundings and now they're watching with a hundred foot screen Adam, Adam Mountain Lake.
That's pretty damn slick I wanted to show you guys the gestures.
So there are no hand tools that you buy for this so you don't do that.
Everything is controlled with your hands. With a mouse and keyboard, or with a gaming control.
Okay. There's no little things you wear. There's no gloves.
There's nothing like that. So those are the basic gestures that you have.
There's 6 gestures so what I wanted to point out to you now is, watch the gestures.
This woman is doing in this chunk of video. So what to your fingers?
She just tapped her fingers. There, now, see if she's scrolling.
He's clicked!
And now she's scrolling again. So there you go!
That's the gestures we're talking about.
This is a video of a man working in an office. Notice the virtual keyboard in front of him.
Okay. Now, he's using apps that are on the headset.
But he also later looks at a Mac and has the screen go like that.
So there you go! And you can take any of those apps.
You can position them in back. You can move apps in front or back.
You can resize them, you can move them in different locations.
There you go!
This shows the front. And again, I want you to know so you can see the woman's eyes.
And she turns her head.
Alrighty. I wanna focus on the audio for a minute.
Apple has this term it called spatial audio, which are now built into airpods and apple music, now has spatial audio for millions, not not all millions, hundreds of thousands of tracks, and it does sound better.
It sounds like, you're really there. It actually is spatial audio.
So it sounds like something's coming from over here over here.
It's being mixed around. The headset has these little spatial audio speakers on the side that beam down to your ear.
What I heard. There is a tiny bit of leakage so if you were sitting next to somebody wearing these, you could hear a noise, but you couldn't hear everything that was going on, and of course one way to get around that is where air pods air pods would work.
Just perfectly with these things. So I wanted you to see that representation here.
There you go also. I wanted you to see the 3D video they're presuming that right now.
The vision pro will be able, obviously it's one of the features you can record.
3D photos and 3D, video with it. And then play it back later.
I do think that's a really cool feature. I'm a big believer in videoing your parents.
Videoing your grandparents and interviewing them about.
You know the family and life, and what they've experienced, and you know, if I had 3D.
Video on my mother, who died 5 years ago, or my grandparents, who died in 1997 or 2,000 men.
I would love that. That would just be, you know, all the more incredible to be able to actually feel like they're there.
And you're interacting with them. The rumor is that the new iphones which have not been announced.
Those won't be announced until September, October.
We'll have the capability to film 3D. Video as well.
We'll see. But anyway, and people that use this were blown away by it.
It's kind of difficult to get a concept of it in 2D like we're seeing now.
But several people I read said they thought this was the killer feature, being able to record and view 3D.
Video of whatever would be a killer feature of. So those are some of the aspects of the vision.
Pro that we've looked at. It's still very early days again it was announced 9 days ago.
That's what it was finally unveiled to the world.
So I'm curious what you guys think about this again.
Don't tell me it sucks, you know. I mean, if you've got a critique, make your critique.
That's fine, but just saying it sucks, and I'll never use it doesn't contribute to the conversation at all.
But you know I don't expect here everybody say it's awesome.
I want one, because there are legitimate. Just got discussions to be had about a lot of aspects of this device.
So, anyway, what do you guys think? If you have questions I'll try to answer them as best I can.
This is.
I think it's interesting.
What?
This is Stan. I wanna know the 3D recording is that on a separate device, or is it in the built into this set?
It's built into the set. Yeah, there's actually seen in the video.
So you don't.
The longer one showing people 3D videoing their kids in a birthday party and stuff like that.
So you would not have to buy a separate icon or.
Nope. No, it's built into the device now again, what?
The rumor is but Apple said. Nothing about this is that the new iphones coming out this fall will give you the ability to record 3D.
Video as well. But who knows? You know? Who knows? Maybe that'll be the next version down the road we do know, and I almost showed you guys a picture of it.
But I didn't. That apple has developed custom, photography rigs that it's been using to take these videos of standing on a mountain going to a basketball game.
There was one video that shows up aketball game.
There was one video that shows up a woman on a tight walk across a you know, a woman on a tight walk across a you know, way up high in the sky, typewriter and you can see the camera filming her this camera.
Thing is stuck like 75 feet off the ledge, and this woman, standing on this tightrope, it looks like in some mountain somewhere, so you know, you're going to be able to do it with the device.
But Apple's also going to be, you know, recording video selling that equipment as well, and so on.
Because if you're a movie, if you're a.
What?
Camera.
Hey! Cameron!
What? Camera? James Cameron? Yes, if your name's Cameron, you're gonna want that?
You know, cause he is totally up on new technology. You know, he's a big believer in 3D.
You know, he's gonna wanna get hold of that and film system.
And that's the kind of thing Apple would love to have people do.
So, you know that's coming. Robert Levin.
Oh!
I think you had a question or something.
No, I just so, he said. It was interesting.
Yeah, why?
And again also does what we saw like the browser and the music player, and all that stuff does that work.
Now in this device, or is it something develop? Developers have to.
It's currently working. They don't. It's.
No, it works in the device. Everything you saw is exactly what you would see if you had it on right now.
Today, yup, now.
And when they're talking about developers developing, they're saying, you guys come up with something different.
So what in here? Right?
Yes, they're they've had several sessions wwdc, a bunch for developers.
Wanting to develop their own vision. OS apps! And part of it was like, look, here's what you need to do to have depth here's what you need to do about shadows.
Here's interaction things to keep in mind, and I know from reading that a bunch of developers like I cannot wait to make something for them.
You know, so we'll see we'll see what people come up with.
I mean, that's one of the great things about the smartphone and the ipad and things like that is what developers have come up with that. You know.
Really make something worth it to you. So.
I can only imagine what this will do to the game industry.
Oh, golly!
So!
Oh, me, too! Oh, yeah. And the thing is, I love zombie games, and I get scared very easily.
Yeah.
So I have. My son was like we have to get that.
And I'm like, Yeah, but I'm going to teach you how to do.
Okay, yeah, that's one of my questions actually, is, is there any safety measures are gonna have to program in?
Cpr, first, because I'm going to teach you how to do. Cpr, first, because I'm really worried. I'm going to have a heart attack with.
And people get too wrapped up in their even though it's a mixed reality. He's still Mike.
I didn't hear anything about that like a heartbeat detector or something.
Well, I mean, there's a you know. You're about to walk in front of the bus, you know, like.
Well, hope, well, remember remember, if somebody walks in the room you see them so if you're crazy enough to be walking out in public with a $3,500 device on your head, you're gonna be seeing things coming in.
You know all the time. So.
What I mean. It's immersive enough, though, that you're gonna you know.
You could.
You're gonna through, filter out the rest of the world. Really?
I mean, sure people could but remember. People have also walked in front of buses with an iphone or killed themselves.
Right.
Trying to take photos for Instagram with their phones, or something so stupid people do stupid things, no matter what the device, and no matter.
Safeguards you put in like I said.
Who is a big black bear.
And you said it. There's there's no, it's not augmented reality.
But can you incorporate augmented reality?
Oh, sure. Oh, yeah, yeah. You could do that. I mean, you mean, look at something and have something appear.
I'm sure you could.
I wanna go to Walmart and search for something and then have it direct me to what shelf it's on.
It's wonderful
I'm sure Walmart would love to build an app to do just that, you know.
I'm sure they will. I mean right now, you know Amazon and other apps allow you to scan barcodes and then show you what the price is. I mean. How much easier would it be to pick up a camel?
One of those things on. Just stare at the barcode and have it pop up and tell you how much it costs.
Currently and have a thing pop up saying current price. Add to cards, you know, and just look at it and tap.
I mean, you can see where they would be salivating at that sort of thing.
Yeah, I've got a question for somebody who wears glasses.
Sure!
I mean, cause those little lenses that are in the headpiece.
They're like, I mean, they're right in front of you.
How they deal with the focus. Or do you know anything about that?
Well, the prescription lenses in essence. So you're gonna have to get.
And I think Apple will probably make them there for you.
Okay. So I need to bring my the Scripture for my glasses.
And so I do know this, that when people went in for the demo, when people went in for the Demo apple, if you had glasses you would give the glasses to Apple and they would run it through a quick machine that told them what your prescription was and then they had the lenses there
Okay, so.
so apparently we have lenses for every possible thing.
There, so you could immediately try it out. I anticipate that will be the case at the Apple store, and then we don't know how much the lenses are gonna cost hopefully.
Not that much, but then, like I said their prescription, so you would get the ones you need, and pop them in there like that.
Yeah. So if I brought the prescription from my eye, doctor.
You don't even need to do that. If you bring your glasses they can tell you what the prescription is.
Okay, yeah, that's pretty amazing.
But yeah, oh, yeah, yeah, so the same idea of focus is the same problem.
Good night.
You have with your glasses. I mean, it's going to be very close to your face, so I don't think that's gonna I.
There's no little focus thing. It just is there? So it's gonna work, you know.
Right? Okay, that's pretty cool.
Yeah. Anybody else.
Sure!
2 questions, kind of slightly related, the the fact that you can see the eyes of the wearer is that because the screen becomes translucent, or is it that the external?
No, that's a video of your own.
So it's the external part of this. The screen is a screen facing out so oh, cheese!
Yes, yes, yes, yeah. That is not. That does not become convinced that those are not your actual eyes.
That's a video of your eyes at that moment.
Okay, those are not your actual eyes. It's a video of your eyes.
Okay. The other thing is in the video.
They had mentioned this, and I believe you said it to something about 16 pixels.
I'm sorry. 64 pickels, we're trying to describe what the resolution is in there.
And I didn't quite touch how that worked.
So they said, 64 Mini micro oed pixels on their device, 64 of those pixels fit in one iphone pixel, and there are the equivalent of a 4 K TV or monitor for every eye. So 23 million pixels, total.
So you know I can't see pixels on my iphone I know they're there.
I know there's, you know, 271 per inch right on an iphone, something like that.
300 in some cases. Well, now, there's imagine for each of those pixels there's 64 more pixels that take up that amount of space. That's what the vision pros using.
So what's the total number of pixels in it?
I think it's a 23 million.
No, I'm not gonna count them. So I'm gonna go with what they say.
But if you want to count them, be my guess.
By the way, my favorite comment in the chat so far is after, in the earlier talk we determined that the reason for the cordy keyboard is that the little arms on a typewriter will jam if they're not spaced out properly and so during your talk at one
point. Eric, recognize some stuff, and he said, Hey, it's still Cordie.
Right.
To which Greg Gray's comment was, has to be to prevent the photon jams.
Right? Nice.
So Scott!
So somebody asked the question earlier. Is he on a Ufo.
So somebody asked, that is.
That is Apple Park, which is shaped like a giant.
Ufo. Yes, it's a giant circle.
That was the last thing one of the last things that Steve Jobs was working on when he died.
So that's the that's the main campus for apple.
The interior is this huge hollow part inside? So there's imagine a donut, that's all offices on the outside, and then on the interiors.
This massive open forest park. And so so somebody said, Fact, check on the market cap.
It's only it's not quite 3 trillion dollars, really.
Really?
I mean, you're getting upset because it's not quite 3 trillion, and.
You're getting upset because it's no II had originally written it that I had slipped the one I copied of had it showing too large, so.
Okay. But I mean, look, guys, by the time we're talking that big, what's a couple 100 million dollars, you know.
Bye, me? Well, guys, by the time we're talking that big that's a hundred 1 million dollars.
Any other questions anybody said?
Yes, sir.
Yeah, nice. Got a question for you. So I wanna know.
So the eyes. Norm. First of all, I wanna say, this is like a a tremendous device, and I can see just a ton of applications for this and I'm sure that's where Apple's going with it.
Oh, yeah.
Whether it be medical, whether it be so.
Actually, if I could interrupt you, one of the apps that did show that a company's been working on is for medical students, and it gave them a 3D.
View of the human heart, and so that showed this heart sitting in space with all this information around it, and it was pumping, and you could move the heart like that in 3D.
Space. So yeah, people are going to do, I mean, medical, I mean, think all sorts of stuff.
But anyway, go ahead.
So the biggest question that I have is with most of the visors that have been produc so far, so generally, the the average person looks through their eyes, and they look through a distance at which.
They look through a distance at which they try to wish they focused whatever they're looking at.
So if you watch TV and it's sitting 10 feet away, it's physically 10 feet away.
How is it done in the in this visor, such that you still get that 10 foot away distance so it's not full in your eyes, and your eyes are still working.
What would be considered normal. And that's been a problem with all the visors.
I am. Yeah, I have no idea. I know you can move things backward and forward, resize them.
Things like that. They've got a bunch of sensors in their cameras, all sorts of things in that thing.
One of the reason. It's expensive, and you know nobody.
I read a review from, was complaining about anything like that.
I don't know how, so I can't.
Yeah, I mean, it may be that they've only used it for a short period of time.
But you know, if somebody says, Okay, I wanna use this to replace my computer.
And so they decide to use it as there, computing environment which I could see that happening in the future.
Oh, yeah.
Yup!
So, instead of having a laptop, you got this visor, and you all your work through this visor.
Right.
But now the question is, how does that going to affect the eyes for long term?
And I realize that everybody's done this for short periods of time.
Sure!
It's not like they've sat there with hours, you know, with this thing on their head.
Right. Well, I know several people while they're at Wwdc.
Talk to people that work at Apple that have been wearing it and using it for longer periods of time.
And they didn't report problems. One of the problems wearing any of these other devices is motion.
6, and that's where the ridiculous amount of pixels they have on that has really reduced that.
So I didn't read I don't. I might have read one person that had a problem with that.
Everybody else was like Nope. No problem at all in terms of that, so I don't quite have the answer for you on that.
But people that have used it for longer periods of time.
Have. They have? People have used it for longer periods of time, and I know that motion sickness hasn't been much of a problem.
There was something I was gonna say about that. I'm sure it'll pop back in my head in a minute.
Oh, one thing to make clear to everybody is that battery pack is for 2 h.
2 h!
Okay? 2 h. That's it. Because again, first, 10 product, that battery pack is in your pocket and last for 2 h.
However, you can plug it into the wall so you can take that battery, pack and plug a USB cable into the bottom, and then plug that into the wall and go as long as you want.
But if you're not doing that at the end of 2 h, there's no reserve battery.
It just stops and goes black. So keep that in mind as well.
So if you were gonna be doing computing all day, then you'd want to keep it plugged in.
Now I do know this Bill Edney, who a member of you guys knew Bill Edney, who, a member of you guys know, Bill Edney lives with his girlfriend, and he apparently does not have a lot of space in her place to work.
And so he has a very small area, and he can't put his dual monitors.
And so for at least a year he bought an oculus, and he set up the oculus where there are multiple monitors around him, and he'll wear it all day.
He's gotten used to it, and he uses his computer and mouthouse and does everything on the oculus I have not had an opportunity yet to talk to him about what he thinks about this but I can't wait to hear what he says.
So you know, some people are some people already. I don't know how he does it, but some people are already doing long-term stuff with other devices.
I know some people have born it for longer periods time, but I don't know how long with the vision.
Bro, so hope that helps.
A question. Would you think they would be able to adjust?
The blue led light, perfect and eliminate.
Hey, Buddy? I'm sure we could that's kind of built into Mac OS and Ios.
Oh! Did not know that!
Now, yeah, that's built in now. So it wouldn't surprise me if that's if not in there, we'll be in there.
It did talk about at 1 point early on how the apps you have floating in front of you adjust the light, so if shadows are cast across them, or lights or things like that they will adjust, and they will cast shadows as well so there, you go.
What else? Yeah. Yeah.
I had. I had a question, but people like I don't know if you've heard of the see clearly. Method.
It's a way to train your eyes if you're not 2020 to train your eyes to become that.
Could this use that? Let me see if I can.
Well, would that be an app? Somebody developed?
Yeah, that's what I was thinking, would they? Or they think of that orbit?
Snap. Somebody can develop and somebody can do it right.
So, yeah.
Here it is!
Okay, something. Like.
Yeah, I mean, if it's something somebody can. Apple's gonna open this up on the app store so there's gonna be an app store, and then remember, you can run Mac apps so and you can run Mac apps. So and you can run Iphone.
And ipad apps. So yeah, I mean, if that's somebody could go, then somebody will do it, you know.
Yeah, that's seems that would be a really killer app.
Sure!
Right.
For if it can train your eyes become, we can say, perfect perfect guys while you're while you're working this.
Okay, yeah, that's.
Right, absolutely. And you raised an interesting point. You just said that would be your killer out. See that I have no interest in that right, because that's not something for me.
But that's the nice thing about this. We don't know yet what the killer apps are going to be, but they're going to be so many different possibilities, you know what I might find really important is not necessarily what Stan might find really important, or Sean or somebody else so you just don't
know. We'll see.
Okay.
I'm thinking.
Gregory seems to know quite a bit about this. That's very good.
I'm thinking that possibly that it could be set up to to eliminate the need for the lenses, the glasses to adjust the visual presentation.
They'll do what to get rid of the lenses.
You know they could do the magnification, that magnification that your lens normally do.
Or Yup?
I doubt they will ever do. That doesn't sound like an apple method to me.
A digital prescription like a digital like digital glasses.
Okay.
Oh, maybe I don't know possible. That would be.
That would be a killer app in itself.
Yeah, yeah, sure. Sure. Yes. Gregory raised a good point.
Apple has the exclusive rights to all major League stocker games, and and it's great.
I mean, I actually I'm not a sports person, but I've actually watched a couple of St.
Louis Soccer matches on a apple TV plus because I'm already I've already got it and I wanted to check it out.
I will be shocked, shocked if all of those Major League soccer games are at least the big ones aren't filmed with this apple camera. 3D.
System, to for people with visual bit, with vision pros.
I mean, it seems to be like the most obvious thing in the world, you know, and somebody was pointing out the other day that the Nfl.
Just gave a long, lasting exclusive agreement to Youtube to broadcast Nfl games and man football would be perfect for something like this.
And, as John Gruber said the other day, you know they must be kicking themselves right now that they finalize that agreement.
When you know we'll see we'll see what happens.
Apple also has the right to do Friday night, Major League baseball games. And so I'm going to be shocked if that's not also filmed with.
Well, you were saying before, like, if you know, they can get the court side experience.
Oh, yeah.
There. I mean, they could sell that same video to, you know, 100 million people. Every you know, 100 million people could have quart side could have the court side view.
Oh, yeah.
I could finally see the ice hockey, Puck!
Exactly. Yeah. Anybody else. For the rest of you guys think good, bad.
Any problems. You know, anything.
Anyone.
It's a little pedestrian. It's a little 2D ish, like, yeah.
You know there's still you're still looking at it.
A 2D app kinda thing. I mean, it's you know. They gave it a little deaf, but.
I understand.
Could you repeat that I'm not quite clear?
The apps. I mean, you're still. It seems like they're, you know.
They're still bringing the old world into this new technology.
They're not.
Well, some stuff I mean there are 3D effects on stuff in terms of layering, but I mean, you do have 3D video, you do have 3D audio.
You do have 3D audio. You've got the ability to have that.
And it showed that the video panoramic images you can take panoramic images with your phone right?
Right.
And you can actually have those appear all around you and basically walk into it.
And and you see they can. They can move apps, you know, behind, you know, one behind the other.
Oh, no, no, they didn't. They can!
But they didn't show that. So I don't know how that I didn't see how that that would work.
But I'm thinking more of like a 3D desktop type thing where?
Where you can zoom in and zoom out, and, you know, get like you're in a room like your desktop is like a room, and you're moving.
Hey? Somebody might create it. I don't know.
And the z-axis, in order to, you know, open this folder or file, or something.
Yeah, we'll have to see. You know what happens. It's early days.
That's the other cool thing, right? It's very early days.
So who knows what's gonna happen? I don't think it's gonna be a flop again.
I don't think everybody's gonna but I don't think within a year everybody's gonna have that's not gonna happen and I don't know if 2 or 3 or 5 years everybody's going to have one.
But I think I don't think they're going to go away. And I think again, apple is shown the way for other companies and organizations to do things as they have with other things, and it'll be very interesting to see what happens as we go further down with this.
Oh, yeah.
I could see a major sub industry just recording events and selling the recordings.
Yeah.
I mean again, man movies. I mean, if this thing is is good and everybody says it is.
But this thing is is good for movies. You're gonna totally see Hollywood filming action movies and things like that.
Where you're actually in, you know. So yeah, it'll be pretty neat.
Anybody else. Anybody got any concerns about it, or is sure.
Anybody.
Anybody. Okay. Wow! Alright. Well, I'm Carrie.
See what everybody found most interesting. So I'm gonna go around and ask, because I always do.
You guys should know that by now. So you should have been prepared for that. Steve Gomez.
What did you find most interesting or useful?
Steve Gomez. Alright! I'll come back, Eric.
What about you? Would be fine, useful, or interesting?
Yeah.
Me. There's more than one. Eric. Okay, yeah.
Yeah, the stuff on on the vision. Pro, probably.
I guess the the other things I guess they change.
They don't call the look look like the other things are pretty much upgrades.
Yeah.
Looked like one was map call the one thing the Mac Mini anymore.
Okay, they just call.
Oh, no! The Mac mini is still around, in fact, it's quite nice.
They just didn't update this, go around.
Okay, yeah, I just did one thing looked like a Mac Mini.
But that wasn't what was called okay. Studio. Okay?
Yeah.
That was the studio, and the studio is like a couple of Mac Mini stacked on top of each other.
Yeah. But I was wondering about how the the different, whether you call it virtual reality or augmented reality, how that was going to take hold that looks like how it's gonna take hold.
Good.
So it was especially that part really interesting presentation. Hmm.
Good, very cool, excellent, Carrie. How about you, Carrie?
Shod from Chicago.
Carrie Shoe from Chicago. Alright, Randy!
How about you?
I think we've got.
Yeah. Oh, yeah.
Oh, yeah. No. Pun intended.
Well, I found the whole thing very interesting. I mean, it's only the keyboard was interesting. But the the divisor is definitely eye catching. And II do see a lot lot of potential in future, for it.
Oh, yeah. Yeah, like, I said, I can't wait to try it.
And see what it's like, you know.
You know, even for myself, even though I wear glasses, I would love to try it and see what the full potential is.
Yeah.
Hey? And just what it feels like when you're actually like.
Right.
In this new environment. And I think, you know, there's a lot of productivity tools that are still yet to come.
Yeah.
I mean, even for the average person.
Great Great.
Oh, thank you!
So it's great presentation. And you know all the other tools that you brought out about the Wdc.
Good.
It was good to know some of it I already knew, and I knew about the but didn't know the details, so.
Nice thing presented.
Cool, excellent, excellent, good, Tony. See?
Yeah, are we talking about this? Are we trying to vote any of it?
Any of.
Anyways. So my take is the gaming on non windows machine.
That's gonna be that's gonna be a front to windows first off.
That's good. That's pretty much declaring war on windows, but also people are gonna migrate to this because I have feeling people are gonna migrate to this because people are not likeking windows.
Hmm!
11. So that this, that could be an issue, that now they have an alternative.
So this this is gonna be, this is gonna really interesting.
Good, good, good, excellent Eric! How about you?
Eric Treehouse. Probably.
Yeah.
Eric. He unmuted himself, but not hearing.
Yeah, Eric trinkle, I mean.
Oh, shoot. Yeah. Sorry II was double muted.
Yes.
No, not yeah. Now we can.
Yeah.
Can you guys hear me? Now? Yeah, yeah, I'd seen a little bit of it like the Mkbhd video.
Yeah, it seems really cool. I'd be really interested.
I do a lot of CAD work so like I'd really like to see like the tools for can that come out with this?
Oh, yeah.
Bye, okay?
Is it it's you know. It'll be a lot nicer to sort of be able to practice like, you know, you'd feel sort of like Tony Stark, you know, you're moving the thing around and you know, you're moving the thing around, and you know, you're just like throwing stuff, and
you know, getting it to work. So I think, you know, that's something you can't really do with with CAD software. Now.
But like being able to interact with it with your hands would would be really cool.
Yeah. Excellent. Yeah. Oh, God, yes, that'd be, I mean, for any.
All sorts of stuff. Yeah, absolutely, Steve Stegman. How about you?
Well, it looks like fun. It's it looks like a gas up.
Heads up this slide display way better than you know.
The other ones. I've seen.
I. Apple's price point is just out of my reach.
Oh, yeah, oh, yeah, mine, too.
You know, and it's gonna be out of reach for a lot of people that work in corporations.
Oh, I just I think corporations could ping up the money if they think there's a good return on investment for.
Yeah, they'll have to see their return on investment right now.
Yeah.
They're not even buying 2 screens for everybody, and that is like cheapest productivity.
Sure!
Increase that I can think of, just, you know, for under $100 you throw another screen up there, and oh, my gosh!
Right, right.
She just made the guys desk twice as big. But I you know, it's a neat system I'm retired, so I just don't have any earthly use for it.
That's just my situation.
Sure. Okay, sure, I get it.
I don't know it just it's just seems like they got Apple's.
One of the reasons. I'm not an apple.
Sure!
Okay? Is their prices, you know it. Our phones are everything is just crazy, expensive.
And you know I'm just. It's I got like a minute block on that, you know.
Well, well, they they priced it a Pre.
Yeah.
They I wanna talk.
Right now for me. I think that I like paying the extra price because to me it's worth it, but I can totally see why.
That's not the case with many, many, many, many people, you know.
You know, it's just too many other things to spend money on.
Of course, of course.
And I'm not, you know, in the business anymore.
That would make a difference.
Of course, of course, of course, absolutely.
I'd say anything wrong with it.
Hello!
Yeah, I have fun.
Cool. Alright. Thank you, Steve. Appreciate it. Okay, thank you, Robert Levin. How about you?
I thought it was interesting.
Okay, any details?
Anything, stick out.
God, what is it? You could probably maybe watch 2 screens.
They should, through that device.
Well. Apple's devices, as you know, just for picture and picture.
So you probably could do something like that, certainly, with a web page, you know.
Okay.
But somebody will probably come up with something like that. Cool, Robin. How about you?
Robin Waltman.
Hello! I was just hiding in the background.
I know what are. What do you think was interesting?
And don't forget that father's day is coming up.
You're not my father.
Okay. Christmas is coming up.
I deserve it.
Cool.
I see a $3,500 present. I'm not sure that's gonna go over. Well.
Hi deserve it!
I think it's a really interesting thing.
I I'm always impressed by Apple, because they always seem to come up with the.
Devices that are better than every other. I think the idea of watching movies on it would be great.
Just the only thing I don't like about it is that it would just be weird to be walking around all the time with this big device on your face.
Hey? Very well. Could I mean that could change in some places, I mean, sir, walking down the street that would look really weird.
But again if you were in an office with people, and there were 4 people working, and everybody had headsets on that might seem where first of might get not weird.
After a while.
Yeah, I don't know. I may have to be one of the dead ones for that.
Okay, I certainly don't think it would be weird if let's say a husband and his wife and son were all hanging out after dinner, and the husband have one on doing stuff while the wife and child were doing other things.
I think that would be perfectly okay. Right?
Alright. Well, when you come up with the $10,000 to buy it for the Y child in yourself, then what we'll see if it's weird or not.
Okay, I'm starting up a Patreon after this for everybody to.
Yeah, right?
Alright!
Yeah.
Alright! Thanks, Robin Gary! How about you?
The there's always been the desire or possibility of getting the gaming community to migrate over to Mac.
He did back in the eighties and nineties.
And it just is never taken off. This is something that could actually do it so this is a this is a real possibility to get them to come over.
Yeah. Yeah. Good. Good. Good, Steve, how about you? What?
So, Eric, either go home or know your voice.
Thank you, Stan. How about you?
Stan you there!
Stan.
Where the heck is he?
Oh!
Sorry. Sorry I'm muted the wrong person. Yo listing that possibly we'd be better in my thoughts would be a 3D.
Holographic projection from my Lord of the ring is just one ring of power.
Okay, so.
But imagine watching the Lord rings in 3D. That'd be pretty awesome.
Yeah. Yeah. Hello. The. And the projection of the movies where you can expand the size of the screen and do it with a background of being on a mountain with gear walking around and think I thought that was a phenomenal concept.
Oh, yeah.
I mean, I guess I'm gonna start a separate savings account for something like that.
Right? Yeah, no, II think that would be phenomenal.
Be able to watch a hundred foot screen wherever you want the world.
That'd be easy.
Yeah, right and and good guardians of the galaxy, and etc. Etc. Etc.
Okay. Oh, yeah, absolutely. Yeah. Great point. Anybody else. Did I miss anybody or anybody?
Not there anybody last chance?
Oh, yeah.
Well, I was listen to other people's comments.
I was looking at some of the other offerings, and there's a you know, oculus, which is like a $300 unit.
Yup!
Yeah, in one of the reviews. It did save it. If you need glasses to see things far away you need glasses for for that one as well.
Right.
Huh!
It mentioned far away. I didn't see, you know what time I had to look, cause I need glasses more to see things up close than far away, but I was impressed with walk have always been impressed with apple, you know, cause like somebody else would say that they don't do
something, unless they take it over the top.
Sure!
But I am. It's too far over the top from my budget like the laptop I'm looking in this meeting now.
I got it. Epc. And installed Linux on it.
Hmm!
So you know, but they do have. I was pretty impressed by the capabilities of their new line up, and certainly the little viewing thing that the viewing headset, whatever name was that was that was kind of like the culmination of a lot of other technologies brought
together and the fact that they actually put that much work into it was impressive.
Was it? Yeah?
I am glad you said that, Steve. Other people have pointed out that Apple has taken everything they've learned in the past 15 years about making devices, operating systems, hardware software integration.
And you know.
And a lot of new stuff that they hadn't done before brought it in.
Yes, in fact, Steve.
There it built on top of their OS force, power, and so on.
But.
Yeah, yeah, hardware cpus. In fact, Tim Cook said that they filed 5,000 patents on this device.
Wow, okay, well, and you know the.
So. Yeah, no, I'm not a big fan of patents. But be that as it may, that.
And based on the marketing numbers that they'll probably really see.
I mean, it's not gonna be an out of the gate smashing success.
And they don't.
But yeah, I kinda like their open source philosophy, like, you know, I guess we look at what Elon Musk is doing with spacex.
He's spending huge amounts of money on, you know.
New types of rockets and that kind of stuff is he?
I think he's reached a point of profitability.
Maybe maybe not. I don't know, but he is certainly contributing everything you can.
So technology. And they've kind of followed that same model to where?
Kind of replacing what we did with the, you know, when we put a man on the moon.
Okay. Everybody was rallied behind that there was a such a cool thing.
So it's kind of along that mindset. We needed something to rally behind.
Yeah.
And it's like, that's some pretty serious, pretty cool technology.
Sure!
Sure. Well, thank you. That's excellent. Anybody else before we're done.
Wrap up anybody last thing.
I thought it was just intriguing circumstance that the 2 presentations sort of bookkend, the sort of transition between the way that we interact with technology.
You know the sideboard is sort of this apotheosis, you know, of dealing with the problem of the last efficient way of sending information and interacting through the keyboard, and adapting to all of the problems that like that technology created and the vision
Yup!
pro at the other end is, is going to invent new problems that we have to figure out how to adapt.
I'm sure there's already physiologists that are lining up to start filing their papers on what repetitive stress injury will get from tapping your fingers together or holding your hands out.
So we're gonna have the VR risk, or something like that out of it.
Nice, nice, right.
So. So, yeah, I mean my interacting with all the materials coming from a slightly different place, because we're preparing a lot of similar explanatory material coming out of the dubbed up last week for our clients for consulting.
And I also that was really interesting, that you started out with like 5 slides so here's all of the objections.
Let's get those out of the way. So so yeah, the way that this is potentially received, and where it is generationally as a not, strictly speaking, a novel technology.
Yup!
But as a a new way of just looking at interaction and it's not gonna be first out of the gates, not gonna be for everyone.
But what does it represent? I will say the one thing I saw as sort of notably missing from their announcement was, we talked about the stuff that would be, you know, exciting, entertaining.
But in almost every case it's a a repositioning of something that exists now.
It's a TV, but really big, you know, it's your Mac Desktop.
Right no problem.
But detached and floating in space. It's facetime, but you're standing and walking around your room now, so I think they're they're leaning on the development community fairly hard at this point.
To say, this is the reason that you could not have done this.
Otherwise this is a type of app. A category of app that doesn't exist yet.
Yup Nope!
And I think it's also sort of notable that they didn't really show anybody moving around very much.
Right. No Nope.
Yet there was no apple fitness built in. There was no one walking around navigating the mean streets of Chicago with its thing.
On strolling an overlay of the apple maps, data.
Right.
It was all pretty much people staying within like a 3 by 3 foot area, and a number of people have pointed out that you haven't seen any senior executive from Apple pictured wearing one yet.
They only are showing like spokes, models, wearing them in pre-rendered videos.
Right.
So I don't I think they're sort of playing the we wanna make sure this doesn't come back on us, and we don't become, you know, the Google glass meme of you know, looking out of touch and looking weird so but yeah, I think there's a lot of has yet.
To be determined, so that gets maybe the most exciting aspect of it.
Absolutely. Yeah. I think you raise really good points. Yup, I agree.
And you're right. But then again, there's a big difference between being seen holding an ipad and a headset, you know, so we'll see.
Before we shut down. I'd like to ask Eric both in and Gregory Ray how they found out about this meeting which we normally ask earlier on.
But we didn't have time.
Well, I found out about through Meetup.
Huh!
Thank you. That was Eric, I believe, and.
I was invited by a trip talker.
Thank you.
So we I think he might be a member of another Meetup group that I've administered the the same apple professionals.
Hey? So word of mouth. Kind of thing. Thank you much.
By the way, Gregory, when you pointed out, I talked about the objections first.
That's because I've spoken to this group a million times.
So I know what's coming. So.
Almost definitely.
Right. Well, I was curious whether it was that cause this, this is definitely a potentially not apple love-in type of a group, but also, or whether you're presenting on this topic to another group already.
And you know you got sort of a blizzard.
No, I'd love to.
Adv the same sort of like, what would anyone wear that people are gonna look weird. No one's gonna pay that, you know. Sort of thing.
Well, it's a lot of the reading I've done.
So this for a twitterboard hyper!
People have talked about that the New York Times Reviewer, Brian Chan, was very negative about it, which wasn't a surprise, you know, so I know a lot of the objections already.
Yeah, there's a lot of injections about the eyes.
Considerably. A lot of people thought it was weird.
Yeah, but I actually I actually thought it worked out fine. I really did.
And I was gonna be very critical of it. But I thought.
It looks much better than I thought it be from would be. From what I'd heard.
Yes, exactly. I can't agree with you more on that.
Yeah.
Hmm! You need to listen to my brother, he!
He is such an apple believer. It's it would bother you, Scott.
Yeah.
Hey? I can be very critical of them. They've done stupid things, and they're doing stupid things now, and they'll do things in the future.
So!
Oh, well, I wish him best of luck in China.
That's why they're moving to.
They're working to get stuff out China. But it's gonna take a long.
I know they're working very hard to get out of there, but I'm not sure they're gonna be able to move fast enough.
Oh, yeah, it's gonna take a while.
If they attack Taiwan, then China is gonna get all the sanctions from everybody, and it'll be the end of China.
Yeah, well, and plus, since what 90% of Fabs are there, it's gonna scroll everything.
Yeah, well, it's mostly assembly.
They don't do any high end chips. That's United States.
Now all the Tsmc is based in Taiwan, and that's where all the apple silicon chips are made by Tsmc.
Yeah.
Right, and plenty of other stuff, too.
Oh, yeah. Oh, the problem with most of the high tech is, there's so many steps in the manufacturing that it's very easy.
To disrupt that, and have a complete bust. There's just so many steps, you know, so many things have to work perfectly.
It's complicated. You know. I mean, this stuff is kind of sophisticated.
It's complicated, and I wish them luck.
Hey, Gregory, if you know anybody else in the market world that would like to hear this, let me know.
Sure!
You know I'd love to do it.
I'd like to reuse it.
Hey, Scott, if you, if you do reuse this, let me know.
Yeah, I'd like to, my brother probably enjoy seeing it.
Sure. Sure. Yeah, absolutely love to.
Yup!
I'd like, I'd like to point out, we're gonna post recording up on our website in a day or 2.
Okay.
Yup, absolutely alright guys. Well, thanks. It's been a lot of fun.
Hope you learned some stuff.
Good job, Scott.
Alright guys.
Alright. Okay, we're right. We're gonna shut it down.
This has been the St. Louis area. No, St. Louis Unix users group meeting for the June fourteenth of 2,023 recordings going off.
And we're gonna shut everything down. Thank you for attending.
Take care!